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Decompiled source of ELTOMod v1.1.1
ELTOModScripts.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Krumpli")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ELTOModScripts")] [assembly: AssemblyTitle("ELTOModScripts")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class ValuableSlimeBlock : MonoBehaviour { public Sound? bounceSound; private Vector2 smallForceRange = new Vector2(1f, 1.5f); private Vector2 mediumForceRange = new Vector2(1f, 2f); private Vector2 bigForceRange = new Vector2(2f, 4f); private Vector2 smallTorqueRange = new Vector2(0f, 0.1f); private Vector2 mediumTorqueRange = new Vector2(0.05f, 0.1f); private Vector2 bigTorqueRange = new Vector2(0.1f, 0.5f); private float torqueMultiplier; private int bounceAmount; private int bounces; private Rigidbody? rigidbody; private PhotonView? photonView; private PhysGrabObject? physGrabObject; private void Start() { rigidbody = ((Component)this).GetComponent<Rigidbody>(); photonView = ((Component)this).GetComponent<PhotonView>(); physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); bounceAmount = Random.Range(2, 6); } private void Bounce(Vector2 torqueRange, Vector2 forceRange) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)rigidbody == (Object)null || (Object)(object)physGrabObject == (Object)null) { return; } Sound? obj = bounceSound; if (obj != null) { obj.Play(physGrabObject.centerPoint, 1f, 1f, 1f, 1f); } if (!SemiFunc.IsMasterClientOrSingleplayer()) { return; } torqueMultiplier = Random.Range(torqueRange.x, torqueRange.y); if (bounces < bounceAmount && !physGrabObject.grabbed) { bounces++; rigidbody.AddForce(Vector3.up * Random.Range(forceRange.x, forceRange.y), (ForceMode)1); rigidbody.AddTorque(Random.insideUnitSphere * torqueMultiplier, (ForceMode)1); return; } Vector3 velocity = rigidbody.velocity; if (((Vector3)(ref velocity)).magnitude < 0.1f || physGrabObject.grabbed) { bounces = 0; bounceAmount = Random.Range(2, 6); } } public void SmallBounce() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Bounce(smallTorqueRange, smallForceRange); } public void MediumBounce() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Bounce(mediumTorqueRange, mediumForceRange); } public void BigBounce() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Bounce(bigTorqueRange, bigForceRange); } } namespace ELTOModScripts { [BepInPlugin("Krumpli.ELTOModScripts", "ELTOModScripts", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ELTOModScripts : BaseUnityPlugin { internal static ELTOModScripts Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } public class ValuableMeridiasBeacon : MonoBehaviour { private PhysGrabObject? physGrabObject; private AudioSource? audioSource; public AudioClip? audioClip; private int previousGrabberCount = 0; private void Start() { physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); audioSource.clip = audioClip; audioSource.playOnAwake = false; } private void Update() { if (!((Object)(object)physGrabObject == (Object)null) && !((Object)(object)audioSource == (Object)null) && !((Object)(object)audioClip == (Object)null)) { int count = physGrabObject.playerGrabbing.Count; if (count > 0 && count > previousGrabberCount) { audioSource.Stop(); audioSource.Play(); } previousGrabberCount = count; } } } public class ValuableRedstoneOre : MonoBehaviour { private PhysGrabObject? physGrabObject; private ParticleSystem? particleSystem; private Light? light; private MeshRenderer? meshRenderer; public Material? activeMaterial; public Material? inactiveMaterial; private bool isActive = false; private float lastGrabTime = 0f; private float lifeTime = 15f; private void Start() { physGrabObject = ((Component)this).GetComponent<PhysGrabObject>(); particleSystem = ((Component)this).GetComponentInChildren<ParticleSystem>(); light = ((Component)this).GetComponentInChildren<Light>(); meshRenderer = ((Component)this).GetComponentInChildren<MeshRenderer>(); } private void Update() { if (!((Object)(object)physGrabObject == (Object)null) && !((Object)(object)particleSystem == (Object)null) && !((Object)(object)light == (Object)null) && !((Object)(object)meshRenderer == (Object)null) && !((Object)(object)activeMaterial == (Object)null) && !((Object)(object)inactiveMaterial == (Object)null)) { if (physGrabObject.grabbed) { lifeTime = Random.Range(5f, 15f); lastGrabTime = Time.time; } bool flag = lastGrabTime + lifeTime > Time.time; if (flag != isActive) { UpdateState(flag); } } } private void UpdateState(bool active) { isActive = active; if (isActive) { particleSystem.Play(); ((Behaviour)light).enabled = true; if ((Object)(object)meshRenderer != (Object)null) { ((Renderer)meshRenderer).material = activeMaterial; } } else { particleSystem.Stop(); ((Behaviour)light).enabled = false; if ((Object)(object)meshRenderer != (Object)null) { ((Renderer)meshRenderer).material = inactiveMaterial; } } } } }