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Decompiled source of NoDamageInShop v1.0.0
NoDamageInShop.dll
Decompiled 10 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoDamageInShop")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoDamageInShop")] [assembly: AssemblyTitle("NoDamageInShop")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoDamageInShop { [BepInPlugin("eugenefitz.NoDamageInShop", "NoDamageInShop", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "eugenefitz.NoDamageInShop"; public const string PluginName = "NoDamageInShop"; public const string PluginVersion = "1.0.0"; internal static ManualLogSource Log; private Harmony _harmony; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; _harmony = new Harmony("eugenefitz.NoDamageInShop"); _harmony.PatchAll(); Log.LogInfo((object)"NoDamageInShop v1.0.0 loaded."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(PlayerHealth), "Hurt", new Type[] { typeof(int), typeof(bool), typeof(int), typeof(bool) })] internal static class PlayerHealth_Hurt_Patch { [HarmonyPrefix] private static bool Prefix() { try { return !SemiFunc.RunIsShop(); } catch { return true; } } } }