Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoShadowsMod v1.0.7
plugins/NoShadowsMod.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoShadowsMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoShadowsMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("111fc7d7-46b0-4476-b14a-ba678b328717")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.yourname.repo.noshadows", "No Shadows Mod", "1.0.0")] public class NoShadowsMod : BaseUnityPlugin { private void Start() { DisableAllShadows(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"✅ تم تعطيل الظلال!"); } private void DisableAllShadows() { Camera[] allCameras = Camera.allCameras; foreach (Camera val in allCameras) { val.renderingPath = (RenderingPath)1; } Light[] array = Object.FindObjectsOfType<Light>(); foreach (Light val2 in array) { val2.shadows = (LightShadows)0; } QualitySettings.shadows = (ShadowQuality)0; } }