Decompiled source of NoMoreDoors v1.0.1

NoMoreDoors.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Discord.Sdk")]
[assembly: IgnoresAccessChecksTo("Domain_Reload")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.MemoryProfiler")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoMoreDoors")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoMoreDoors")]
[assembly: AssemblyTitle("NoMoreDoors")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoMoreDoors
{
	[BepInPlugin("Milaan.NoMoreDoors", "NoMoreDoors", "1.0.0")]
	public class NoMoreDoorsPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "Milaan.NoMoreDoors";

		public const string PluginName = "NoMoreDoors";

		public const string PluginVersion = "1.0.0";

		internal static ManualLogSource Log;

		internal static ConfigEntry<bool> Enabled;

		internal static ConfigEntry<float> RemoveDelay;

		internal static ConfigEntry<KeyboardShortcut> ListDoorsKey;

		internal static ConfigEntry<bool> InspectHeldObjectEnabled;

		internal static ConfigEntry<KeyboardShortcut> InspectHeldObjectKey;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Remove broken real doors only. Intact doors are left alone until their hinge breaks. (Host controls this in multiplayer.)");
			RemoveDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RemoveDelay", 0.1f, new ConfigDescription("Seconds to wait after a broken door is detected before removing it. Small delay lets the object finish network setup.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
			ListDoorsKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Debug", "ListDoorsKey", new KeyboardShortcut((KeyCode)287, Array.Empty<KeyCode>()), "Press to log every door still present in the current scene.");
			InspectHeldObjectEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "InspectHeldObjectEnabled", false, "Enable the held-object inspector key (off by default).");
			InspectHeldObjectKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Debug", "InspectHeldObjectKey", new KeyboardShortcut((KeyCode)288, Array.Empty<KeyCode>()), "Press to log full details of the object the local player is currently holding.");
			Log.LogInfo((object)"NoMoreDoors v1.0.0 loading...");
			_harmony = new Harmony("Milaan.NoMoreDoors");
			_harmony.PatchAll();
			Log.LogInfo((object)"NoMoreDoors v1.0.0 loaded. Doors are on notice.");
		}

		private void Update()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			KeyboardShortcut value = ListDoorsKey.Value;
			if (((KeyboardShortcut)(ref value)).IsDown())
			{
				ListRemainingDoors();
			}
			if (InspectHeldObjectEnabled.Value)
			{
				value = InspectHeldObjectKey.Value;
				if (((KeyboardShortcut)(ref value)).IsDown())
				{
					InspectHeldObject();
				}
			}
		}

		private static void InspectHeldObject()
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			PlayerAvatar instance = PlayerAvatar.instance;
			if ((Object)(object)instance == (Object)null)
			{
				Log.LogInfo((object)"[Inspect] No local PlayerAvatar found.");
				return;
			}
			PhysGrabber physGrabber = instance.physGrabber;
			if ((Object)(object)physGrabber == (Object)null)
			{
				Log.LogInfo((object)"[Inspect] Local player has no PhysGrabber.");
				return;
			}
			PhysGrabObject grabbedPhysGrabObject = physGrabber.grabbedPhysGrabObject;
			if ((Object)(object)grabbedPhysGrabObject == (Object)null)
			{
				Log.LogInfo((object)"[Inspect] Not currently holding anything (grabbedPhysGrabObject is null).");
				return;
			}
			GameObject gameObject = ((Component)grabbedPhysGrabObject).gameObject;
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.AppendLine("=== Held object inspection ===");
			stringBuilder.AppendLine("Name: " + ((Object)gameObject).name);
			stringBuilder.AppendLine($"Position: {gameObject.transform.position}");
			stringBuilder.AppendLine($"Tag: {gameObject.tag}  Layer: {LayerMask.LayerToName(gameObject.layer)} ({gameObject.layer})");
			stringBuilder.AppendLine("Parent: " + (((Object)(object)gameObject.transform.parent != (Object)null) ? ((Object)gameObject.transform.parent).name : "<none>"));
			stringBuilder.AppendLine("--- PhysGrabObject ---");
			stringBuilder.AppendLine($"isMaster: {grabbedPhysGrabObject.isMaster}");
			stringBuilder.AppendLine($"spawned: {grabbedPhysGrabObject.spawned}");
			stringBuilder.AppendLine($"dead: {grabbedPhysGrabObject.dead}");
			stringBuilder.AppendLine($"hasHinge: {grabbedPhysGrabObject.hasHinge}");
			stringBuilder.AppendLine($"isValuable: {grabbedPhysGrabObject.isValuable}  isEnemy: {grabbedPhysGrabObject.isEnemy}  isNonValuable: {grabbedPhysGrabObject.isNonValuable}");
			PhysGrabHinge val = grabbedPhysGrabObject.hinge;
			if ((Object)(object)val == (Object)null && !grabbedPhysGrabObject.hasHinge)
			{
				val = gameObject.GetComponentInChildren<PhysGrabHinge>();
			}
			if ((Object)(object)val != (Object)null)
			{
				stringBuilder.AppendLine("--- PhysGrabHinge ---");
				stringBuilder.AppendLine("GameObject: " + ((Object)((Component)val).gameObject).name + " (this may differ from the held object's root)");
				stringBuilder.AppendLine($"closed: {val.closed}  closing: {val.closing}");
				stringBuilder.AppendLine($"dead: {val.dead}  broken: {val.broken}");
				stringBuilder.AppendLine($"joint present: {(Object)(object)val.joint != (Object)null}");
				stringBuilder.AppendLine("physGrabObject (hinge->owner): " + (((Object)(object)val.physGrabObject != (Object)null) ? ((Object)((Component)val.physGrabObject).gameObject).name : "<null>"));
				bool flag = PhysGrabHinge_Awake_Patch.IsDoor(val);
				stringBuilder.AppendLine($"IsDoor() name filter result: {flag}");
			}
			else
			{
				stringBuilder.AppendLine("--- PhysGrabHinge ---");
				stringBuilder.AppendLine("No PhysGrabHinge found on this object (hasHinge=false and no component in children).");
				stringBuilder.AppendLine("This object would NOT be touched by the door-removal patch at all.");
			}
			stringBuilder.AppendLine("--- Components on held GameObject ---");
			Component[] components = gameObject.GetComponents<Component>();
			foreach (Component val2 in components)
			{
				if ((Object)(object)val2 != (Object)null)
				{
					stringBuilder.AppendLine("  " + ((object)val2).GetType().Name);
				}
			}
			Transform root = gameObject.transform.root;
			if ((Object)(object)root != (Object)null && (Object)(object)((Component)root).gameObject != (Object)(object)gameObject)
			{
				stringBuilder.AppendLine("--- Root object: " + ((Object)root).name + " ---");
				components = ((Component)root).GetComponents<Component>();
				foreach (Component val3 in components)
				{
					if ((Object)(object)val3 != (Object)null)
					{
						stringBuilder.AppendLine("  " + ((object)val3).GetType().Name);
					}
				}
			}
			Log.LogInfo((object)stringBuilder.ToString());
		}

		private static void ListRemainingDoors()
		{
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			PhysGrabHinge[] array = Object.FindObjectsOfType<PhysGrabHinge>();
			int num = 0;
			Log.LogInfo((object)"=== Doors still present ===");
			PhysGrabHinge[] array2 = array;
			foreach (PhysGrabHinge val in array2)
			{
				if (!((Object)(object)val == (Object)null) && PhysGrabHinge_Awake_Patch.IsDoor(val))
				{
					num++;
					PhysGrabObject val2 = (((Object)(object)val.physGrabObject != (Object)null) ? val.physGrabObject : ((Component)val).GetComponentInParent<PhysGrabObject>());
					GameObject val3 = (((Object)(object)val2 != (Object)null) ? ((Component)val2).gameObject : ((Component)val).gameObject);
					Log.LogInfo((object)$"[{num}] {((Object)val3).name} at {val3.transform.position}");
				}
			}
			Log.LogInfo((object)((num == 0) ? "=== No doors remaining ===" : $"=== {num} door(s) remaining ==="));
		}
	}
	[HarmonyPatch(typeof(PhysGrabHinge), "HingeBreakRPC")]
	internal static class PhysGrabHinge_Awake_Patch
	{
		private static void Postfix(PhysGrabHinge __instance)
		{
			if (NoMoreDoorsPlugin.Enabled.Value && IsDoor(__instance) && __instance.broken)
			{
				((MonoBehaviour)__instance).StartCoroutine(RemoveDoor(__instance));
			}
		}

		internal static bool IsDoor(PhysGrabHinge hinge)
		{
			if (!((Object)(object)((Component)hinge).GetComponent<DirtFinderMapDoor>() != (Object)null))
			{
				return (Object)(object)((Component)hinge).GetComponentInParent<DirtFinderMapDoor>() != (Object)null;
			}
			return true;
		}

		private static IEnumerator RemoveDoor(PhysGrabHinge hinge)
		{
			yield return (object)new WaitForSeconds(NoMoreDoorsPlugin.RemoveDelay.Value);
			if (!((Object)(object)hinge == (Object)null) && SemiFunc.IsMasterClientOrSingleplayer())
			{
				PhysGrabObject val = (((Object)(object)hinge.physGrabObject != (Object)null) ? hinge.physGrabObject : ((Component)hinge).GetComponentInParent<PhysGrabObject>());
				if ((Object)(object)val != (Object)null)
				{
					NoMoreDoorsPlugin.Log.LogInfo((object)("Removing door: " + ((Object)((Component)val).gameObject).name));
					val.DestroyPhysGrabObject();
				}
				else
				{
					NoMoreDoorsPlugin.Log.LogInfo((object)("Removing hinge (no PhysGrabObject found): " + ((Object)((Component)hinge).gameObject).name));
					hinge.DestroyHinge();
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}