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HatterMiscellaneousPack
Consumables and odds and ends for R.E.P.O. Pocket compasses that point you to enemies or extraction, and an All-Seeing Monocle that shows valuables through walls.
By HatterTeam
| Last updated | an hour ago |
| Total downloads | 6 |
| Total rating | 0 |
| Categories | AI Generated Items |
| Dependency string | HatterTeam-HatterMiscellaneousPack-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Hatter Miscellaneous Pack
Consumables and other odds and ends for R.E.P.O. Everything is sold in the shop.
Pocket Enemy Compass and Pocket Extraction Compass
Little brass-and-glass compasses (a third the size of the compass valuables in Hatter Valuables Pack). The Pocket Enemy Compass costs $5K and the Pocket Extraction Compass $2K (fixed prices that don't rise from level to level). Their needles are stuck, so on their own they're useless.
Hold one and press [E] to break it. A small 3D arrowhead then appears at the top of your screen, under the haul, and points to its target from where you're looking, up and down included:
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Pocket Enemy Compass (red eye or a little Robe on top): a red arrow to the nearest enemy.
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Pocket Extraction Compass (green dollar sign or a miniature extraction screen on top): a green arrow to the nearest extraction point that isn't finished yet.
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The arrow lasts 5 minutes, or until there's nothing left to point to (no enemies in the level, or every extraction point done). A small timer under the arrow counts down the time left, and the arrow blinks during its last 10 seconds.
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Only the player who broke the compass sees the arrow. With one of each running, the two arrows are stacked, extraction on top.
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It only works in a level: in the shop, or with nothing to point to, the compass pops back without breaking.
Settings, in BepInEx/config/HatterMiscellaneousPack.cfg, section [Pocket Compasses]: on/off and price for each, size, how long the arrow lasts, and the arrow's size and position.
All-Seeing Monocle
A gold monocle with a little chain, in the style of the monocle cosmetic, sold for $8K. It handles like a drone: same size, weight and feel in your hand.
Hold it and press [E] to look through it. The monocle flies up to your eye until it fills your screen, and every valuable within 10 m is highlighted through the walls with the game's own yellow valuable highlight. Press [E] again to lower it.
- Charges: 10 per full battery, recharged at the charging station like any other battery item. Each charge gives 10 seconds of sight. A charge is used the moment you look, and again every 10 seconds after that, so stopping early still costs the whole charge.
- It switches off when the battery runs out, when you let go of it, or when you put it in your inventory.
- Only the player looking through it sees the valuables. It only works in a level.
Settings: [All-Seeing Monocle] (on/off, price, charges per battery, seconds per charge, size compared with a drone, zoom speed, sight range, the lens's size on screen, and which of the game's highlights to use).