HatterTeam-HatterWeaponsPack icon

HatterWeaponsPack

Hatter's weapons for R.E.P.O. A Rocket Launcher you can rocket-jump with, a rapid-fire Plasma Rifle, and Ember, Frost and Healing wands.

Last updated a week ago
Total downloads 1881
Total rating 1 
Categories Weapons
Dependency string HatterTeam-HatterWeaponsPack-1.0.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Zehs-REPOLib-4.3.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 4.3.0

README

Hatter Weapons Pack

Custom weapons for R.E.P.O. Buy them in the shop.

Rocket Launcher

Rockets per full charge 6 (one battery bar each)
Direct hit 300 contact damage to the enemy or player struck, plus the close splash: 600 total
Splash damage 300 within 2 m, 150 out to 4 m (the gravity orb's range). Never damages players
Knockback 60, same as the pulse grenade
Recoil 40 knockback on you, away from where you aim (rocket-jump with it)
Reload 12 seconds
Price 2x the shotgun
  • The rocket head disappears from the launcher when you fire and pops back out when the reload is done.
  • Firing kicks you back away from where you're aiming. The kick adds to your movement, so it's softer while running forward and stronger while backing up. Aim at the floor and fire to rocket-jump.
  • Friendly fire: a direct rocket hit hurts teammates (300). The blast only throws players around, it never damages them, you included.
  • Recharge it at the truck like any other battery-powered weapon.

Plasma Rifle

Shots per full charge 12 (one battery bar each)
Damage 250 per bolt, to the enemy or player struck
Splash None
Projectile Plasma bolt at 60 m/s (not hitscan: lead fast targets at range)
Friendly fire Yes, 250 to any teammate a bolt hits
Reload None, about 4 shots a second
Price 2x the shotgun
  • Friendly fire: a bolt hurts any teammate it hits. Your own bolts can't hit you.
  • White with black trim, a blue glow at the muzzle instead of a blast, and its own laser sound.
  • Recharge it at the truck like any other battery-powered weapon.

Ember Wand

Fireballs per full charge 12 (one battery bar each)
Charge-up 2 seconds: the fireball grows at the tip while you shout "Fireball"
Projectile A slow-moving fireball (15 m/s)
Direct hit 120, plus the splash
Splash 30 within 0.8 m. Damages everyone, you included
Knockback Light (10)
Reload 2 seconds
Price Same as the gun (handgun)
  • Press once to start charging. The fireball launches by itself when the charge is done and flies slowly enough to watch.
  • The tip crystal glows red when a fireball is ready.
  • Friendly fire: everything hurts players. Direct hits burn teammates, and the splash burns anyone close, you included.
  • The charge lines are configurable (separate several with | for a random pick).

Frost Wand

Casts per full charge 12 (one battery bar each)
Charge-up 1.5 seconds: 3 icicles form one by one, 10 cm in front of the tip and 30-50 cm out to the sides
Damage 80 per icicle, to the enemy or player it hits (no splash)
Stun Every hit stuns like a sledgehammer
Friendly fire Yes, icicles hurt any teammate they hit
Reload 2 seconds
Price Same as the gun (handgun)
  • Press once to start casting. When the charge ends, all the icicles fly straight ahead.
  • The tip crystal glows cyan when the wand is ready.
  • Friendly fire: icicles hurt any teammate they hit. Your own can't hit you.

Healing Wand

Casts per full charge 2 (one battery bar each)
Beam (aim at a teammate) 20 health a second for 5 seconds (100 total)
Orb (point at the sky to charge it) 10 health a second for 5 seconds to everyone within 2 m, you included (50 each)
Reload 5 seconds
Price Same as the gun (handgun)
  • Aim the crosshair at a teammate (within 15 m, in sight) and press the button: a lime beam locks onto them.
  • Look up at the sky like the void staff and press the button: a lime healing orb, like the gravity orb's, forms around you and stays for 5 seconds.
  • The tip glows brighter the further up you look; once the orb is ready a lime aura swirls around it.
  • Nobody under the crosshair, or they are already at full health? The beam fires harmlessly and no battery is used: only a heal that lands uses a charge.

Configuration

All the numbers above can be changed in BepInEx/config/HatterWeaponsPack.cfg (r2modman: Config editor). The file appears after the first launch with the mod. Restart the game after changing it.

Rocket Launcher Default Plasma Rifle Default
RocketsPerCharge 6 ShotsPerCharge 12
ReloadSeconds 12 TimeBetweenShots 0.25
PriceMultiplier 2 PriceMultiplier 2
ContactDamage 300 Damage 250
SplashCloseDamage 300 BoltSpeed 60
SplashEdgeDamage 150 BoltLifetime 2
SplashRadius 4 BodyGlow 0.3
SplashKnockback 60
Recoil 40
RocketSpeed 30
RocketLifetime 4
Ember Wand Default
FireballsPerCharge 12
ChargeSeconds 2
ReloadSeconds 2
PriceMultiplier 1 (x the gun)
DirectDamage 120
SplashDamage 30
SplashRadius 0.8
Knockback 10
FireballSpeed 15
FireballLifetime 5
ChargeLines Fireball
Frost Wand Default
CastsPerCharge 12
ChargeSeconds 1.5
ReloadSeconds 2
PriceMultiplier 1 (x the gun)
IcicleCount 3
IcicleDamage 80
SpawnDistanceMin 0.3
SpawnDistanceMax 0.5
SpawnForwardOffset 0.1
IcicleSpeed 25
IcicleLifetime 3
ChargeLines Icicle
Healing Wand Default
CastsPerCharge 2
ReloadSeconds 5
PriceMultiplier 1 (x the gun)
BeamHealPerSecond 10
BeamSeconds 5
BeamRange 15
AreaHealPerSecond 5
AreaSeconds 5
AreaRadius 2
LookUpAngle 50
ChargeLines (empty)

In multiplayer, everyone should use the same settings.

Multiplayer

Everyone needs the mod. The host decides what a rocket or bolt hits; everyone sees it fly and land.

Credits

  • Plasma Rifle shot: "Sci-Fi Weapon Laser Shot 04" by DavidDumaisAudio.
  • Frost Wand conjure sounds: "Iced Magic" 1, 2 and 5 by Yodguard.
  • Healing Wand chimes: "Fantasy Healing Spell - Soft Magic Chime" 1 and 2 by Vadim_Makes_Sound.

How it works

Weapons are built at startup from the game's own items (for grabbing, batteries and networking) with models made in Blender and stored inside the mod, so there is no asset bundle.