Hatter Weapons Pack
Custom weapons for R.E.P.O. Buy them in the shop.
Rocket Launcher
|
|
| Rockets per full charge |
6 (one battery bar each) |
| Direct hit |
300 contact damage to the enemy or player struck, plus the close splash: 600 total |
| Splash damage |
300 within 2 m, 150 out to 4 m (the gravity orb's range). Never damages players |
| Knockback |
60, same as the pulse grenade |
| Recoil |
40 knockback on you, away from where you aim (rocket-jump with it) |
| Reload |
12 seconds |
| Price |
2x the shotgun |
- The rocket head disappears from the launcher when you fire and pops back out when the reload is done.
- Firing kicks you back away from where you're aiming. The kick adds to your movement, so it's softer while running forward and stronger while backing up. Aim at the floor and fire to rocket-jump.
- Friendly fire: a direct rocket hit hurts teammates (300). The blast only throws players around, it never damages them, you included.
- Recharge it at the truck like any other battery-powered weapon.
Plasma Rifle
|
|
| Shots per full charge |
12 (one battery bar each) |
| Damage |
250 per bolt, to the enemy or player struck |
| Splash |
None |
| Projectile |
Plasma bolt at 60 m/s (not hitscan: lead fast targets at range) |
| Friendly fire |
Yes, 250 to any teammate a bolt hits |
| Reload |
None, about 4 shots a second |
| Price |
2x the shotgun |
- Friendly fire: a bolt hurts any teammate it hits. Your own bolts can't hit you.
- White with black trim, a blue glow at the muzzle instead of a blast, and its own laser sound.
- Recharge it at the truck like any other battery-powered weapon.
Ember Wand
|
|
| Fireballs per full charge |
12 (one battery bar each) |
| Charge-up |
2 seconds: the fireball grows at the tip while you shout "Fireball" |
| Projectile |
A slow-moving fireball (15 m/s) |
| Direct hit |
120, plus the splash |
| Splash |
30 within 0.8 m. Damages everyone, you included |
| Knockback |
Light (10) |
| Reload |
2 seconds |
| Price |
Same as the gun (handgun) |
- Press once to start charging. The fireball launches by itself when the charge is done and flies slowly enough to watch.
- The tip crystal glows red when a fireball is ready.
- Friendly fire: everything hurts players. Direct hits burn teammates, and the splash burns anyone close, you included.
- The charge lines are configurable (separate several with
| for a random pick).
Frost Wand
|
|
| Casts per full charge |
12 (one battery bar each) |
| Charge-up |
1.5 seconds: 3 icicles form one by one, 10 cm in front of the tip and 30-50 cm out to the sides |
| Damage |
80 per icicle, to the enemy or player it hits (no splash) |
| Stun |
Every hit stuns like a sledgehammer |
| Friendly fire |
Yes, icicles hurt any teammate they hit |
| Reload |
2 seconds |
| Price |
Same as the gun (handgun) |
- Press once to start casting. When the charge ends, all the icicles fly straight ahead.
- The tip crystal glows cyan when the wand is ready.
- Friendly fire: icicles hurt any teammate they hit. Your own can't hit you.
Healing Wand
|
|
| Casts per full charge |
2 (one battery bar each) |
| Beam (aim at a teammate) |
20 health a second for 5 seconds (100 total) |
| Orb (point at the sky to charge it) |
10 health a second for 5 seconds to everyone within 2 m, you included (50 each) |
| Reload |
5 seconds |
| Price |
Same as the gun (handgun) |
- Aim the crosshair at a teammate (within 15 m, in sight) and press the button: a lime beam locks onto them.
- Look up at the sky like the void staff and press the button: a lime healing orb, like the gravity orb's, forms around you and stays for 5 seconds.
- The tip glows brighter the further up you look; once the orb is ready a lime aura swirls around it.
- Nobody under the crosshair, or they are already at full health? The beam fires harmlessly and no battery is used: only a heal that lands uses a charge.
Configuration
All the numbers above can be changed in BepInEx/config/HatterWeaponsPack.cfg (r2modman: Config editor). The file appears after the first launch with the mod. Restart the game after changing it.
| Rocket Launcher |
Default |
|
Plasma Rifle |
Default |
| RocketsPerCharge |
6 |
|
ShotsPerCharge |
12 |
| ReloadSeconds |
12 |
|
TimeBetweenShots |
0.25 |
| PriceMultiplier |
2 |
|
PriceMultiplier |
2 |
| ContactDamage |
300 |
|
Damage |
250 |
| SplashCloseDamage |
300 |
|
BoltSpeed |
60 |
| SplashEdgeDamage |
150 |
|
BoltLifetime |
2 |
| SplashRadius |
4 |
|
BodyGlow |
0.3 |
| SplashKnockback |
60 |
|
|
|
| Recoil |
40 |
|
|
|
| RocketSpeed |
30 |
|
|
|
| RocketLifetime |
4 |
|
|
|
| Ember Wand |
Default |
| FireballsPerCharge |
12 |
| ChargeSeconds |
2 |
| ReloadSeconds |
2 |
| PriceMultiplier |
1 (x the gun) |
| DirectDamage |
120 |
| SplashDamage |
30 |
| SplashRadius |
0.8 |
| Knockback |
10 |
| FireballSpeed |
15 |
| FireballLifetime |
5 |
| ChargeLines |
Fireball |
| Frost Wand |
Default |
| CastsPerCharge |
12 |
| ChargeSeconds |
1.5 |
| ReloadSeconds |
2 |
| PriceMultiplier |
1 (x the gun) |
| IcicleCount |
3 |
| IcicleDamage |
80 |
| SpawnDistanceMin |
0.3 |
| SpawnDistanceMax |
0.5 |
| SpawnForwardOffset |
0.1 |
| IcicleSpeed |
25 |
| IcicleLifetime |
3 |
| ChargeLines |
Icicle |
| Healing Wand |
Default |
| CastsPerCharge |
2 |
| ReloadSeconds |
5 |
| PriceMultiplier |
1 (x the gun) |
| BeamHealPerSecond |
10 |
| BeamSeconds |
5 |
| BeamRange |
15 |
| AreaHealPerSecond |
5 |
| AreaSeconds |
5 |
| AreaRadius |
2 |
| LookUpAngle |
50 |
| ChargeLines |
(empty) |
In multiplayer, everyone should use the same settings.
Multiplayer
Everyone needs the mod. The host decides what a rocket or bolt hits; everyone sees it fly and land.
Credits
- Plasma Rifle shot: "Sci-Fi Weapon Laser Shot 04" by DavidDumaisAudio.
- Frost Wand conjure sounds: "Iced Magic" 1, 2 and 5 by Yodguard.
- Healing Wand chimes: "Fantasy Healing Spell - Soft Magic Chime" 1 and 2 by Vadim_Makes_Sound.
How it works
Weapons are built at startup from the game's own items (for grabbing, batteries and networking) with models made in Blender and stored inside the mod, so there is no asset bundle.