Decompiled source of HunterSkinChanger test v0.0.1

TextureReplacer.dll

Decompiled a year ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("TextureReplacer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TextureReplacer")]
[assembly: AssemblyTitle("TextureReplacer")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.texturereplacer", "Texture Replacer", "1.0.0")]
public class TextureReplacer : BaseUnityPlugin
{
	private void Start()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin is start!");
		GameObject val = GameObject.Find("Hunter Material Albedo");
		if ((Object)(object)val != (Object)null)
		{
			Renderer component = val.GetComponent<Renderer>();
			if ((Object)(object)component != (Object)null)
			{
				Texture2D mainTexture = LoadTexture("Hunter Material Albedo_new.png");
				component.material.mainTexture = (Texture)(object)mainTexture;
			}
		}
	}

	private Texture2D LoadTexture(string path)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		byte[] array = File.ReadAllBytes(path);
		Texture2D val = new Texture2D(2, 2);
		ImageConversion.LoadImage(val, array);
		return val;
	}
}