HiarlyScripter-LootPulse icon

LootPulse

Press F to pulse-scan all valuables in range — shows discover brackets and adds map icons. Resilient to game updates via reflection-based API fallbacks.

CHANGELOG

Changelog — LootPulse


v1.0.7 — 2026-06-08

Compatibilidade: R.E.P.O. v0.4.4.3 · BepInEx 5.4.23.5

Changed

  • README updated to bilingual PT-BR + EN (no code or gameplay changes)

v1.0.6 — 2026-06-04

Compatibilidade: R.E.P.O. v0.4.4.3 · BepInEx 5.4.23.5

Fixed

  • Execution loop: scan tick now driven by a Harmony postfix on GameDirector.Update, bypassing MonoBehaviour Update lifecycle issues in R.E.P.O. v0.4.4.3
  • Internal DLL version synced from 1.0.0 to 1.0.6

Improved

  • Startup diagnostics: build marker, assembly location, assembly file timestamp, config dump at load
  • Scan diagnostics: key detected log (with tick source), blocked reason, scan result per call (brackets / map icons / errors)
  • Harmony fallback chain: GameDirector.UpdatePlayerAvatar.UpdatePlayerController.Update — clear error if no method found
  • Watchdog: warns if Harmony patch installs but no game loop tick is observed within 60 seconds
  • All logs in English
  • No gameplay feature changes

v1.0.5 — 2026-06-02

Compatibilidade: R.E.P.O. Build 23250495 (v0.4.3.2) · BepInEx 5.4.23.5

Alterado

  • Changelog atualizado com histórico completo de versões

v1.0.4 — 2026-06-02

Compatibilidade: R.E.P.O. Build 23250495 (v0.4.3.2) · BepInEx 5.4.23.5

Alterado

  • Ícone atualizado: scanner com anéis dourados e nome "Loot Pulse" centralizado

v1.0.3 — 2026-06-02

Compatibilidade: R.E.P.O. Build 23250495 (v0.4.3.2) · BepInEx 5.4.23.5

Alterado

  • Ícone atualizado (primeira versão com design do scanner da galeria)

v1.0.2 — 2026-05-25

Compatibilidade: R.E.P.O. Build 23250495 (v0.4.3.2) · BepInEx 5.4.23.5

Alterado

  • Ícone corrigido para design do scanner dourado
  • Primeira publicação no Nexus Mods

v1.0.0 — 2026-05-24

Compatibilidade: R.E.P.O. Build 23250495 (v0.4.3.2) · BepInEx 5.4.23.5

Adicionado

  • Scanner de valuables via tecla configurável (padrão: F)
  • Brackets visuais de descoberta nativos do jogo
  • Ícones no mapa para valuables escaneados
  • Config: ScanKey, ScanRange, CooldownSeconds, EnableVisualBrackets, EnableMapIcons, RequireLevelOrRun, VerboseLogging
  • Fallbacks via reflexão para APIs críticas