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Decompiled source of WarlockRevive v1.0.2
RepoWarlockReviveMod.dll
Decompiled 9 months agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RepoWarlockReviveMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RepoWarlockReviveMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1d9f9dba-2b0e-4503-8fd1-e71d22b1f0b3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("com.homeboyyosh.WarlockRevive", "REPO Warlock Revive", "1.0.2")] public class WarlockRevive : BaseUnityPlugin { public static AudioClip customClip; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.homeboyyosh.WarlockRevive"); val.PatchAll(); string path = Path.Combine(Paths.PluginPath, "HomeboyYosh-WarlockRevive", "WarlockReviveSound.wav"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"REPO Mod Loaded 1"); ((MonoBehaviour)this).StartCoroutine(LoadCustomSound(path)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"REPO Mod Loaded 2"); } private IEnumerator LoadCustomSound(string path) { string uri = "file://" + path; UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(uri, (AudioType)20); try { yield return www.SendWebRequest(); if ((int)www.result != 1) { ((BaseUnityPlugin)this).Logger.LogError((object)("[WarlockRevive] Failed to load audio: " + www.error)); yield break; } customClip = DownloadHandlerAudioClip.GetContent(www); ((BaseUnityPlugin)this).Logger.LogInfo((object)"[WarlockRevive] Successfully loaded custom revive sound."); } finally { ((IDisposable)www)?.Dispose(); } } } [HarmonyPatch(typeof(PlayerReviveEffects), "Trigger")] public static class ReviveSoundPatch { private static void Prefix(PlayerReviveEffects __instance) { Logger.CreateLogSource("WarlockRevive").LogInfo((object)"Trigger patch fired"); if ((Object)(object)WarlockRevive.customClip != (Object)null) { FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerReviveEffects), "reviveSound"); object value = fieldInfo.GetValue(__instance); FieldInfo fieldInfo2 = AccessTools.Field(value.GetType(), "Sounds"); fieldInfo2.SetValue(value, new AudioClip[1] { WarlockRevive.customClip }); __instance.reviveSound.Volume = 1f; } } }