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ManualExtract
Extraction starts when you say so. A button appears next to the extraction point: reach the goal, load everything on, then press to start the countdown.
By JSStudio
| Last updated | 3 hours ago |
| Total downloads | 550 |
| Total rating | 0 |
| Categories | AI Generated Quality Of Life |
| Dependency string | JSStudio-ManualExtract-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
ManualExtract
Extraction starts when you say so.
In the base game the countdown starts the moment you reach the haul goal, so there is rarely time to load everything on. With this mod a button appears at the front left of the extraction point, and the countdown only starts when somebody presses it. Stack as much as you like first. Surplus works as normal.
How it works
- Activate an extraction point as usual. The button rises up at the front left corner of the platform.
- The button stays dim red until the haul goal is reached, then it pulses green.
- Aim at it and press your grab or interact key. The normal extraction starts.
If the haul drops below the goal after pressing (something broke), the extraction cancels as usual and the button has to be pressed again.
Who needs it
- Only the host needs it. Without the mod on the host, nothing changes.
- Players without the mod can join and play as normal. They just don't see the button; anyone with the mod (or the host) presses it.
If the host dies and no living player has the mod, the extraction continues with the normal countdown, so a level can never get stuck on the button.
Setting
Extraction.RequireButton (on by default). Turn it off to get the normal countdown back. Only the host's setting counts.
Compatibility
Do not use it together with other extraction confirm mods on the host. If ExtractionPointConfirmButton is installed, this mod leaves extraction alone and that mod's button is used.
Details
Admin menu
This mod also contains a hidden admin menu, made for having fun with friends: play the game however you like, right from level 1. It stays out of the way and does nothing until it is opened with a key combination, which is intentionally not listed here.
What is in it:
- Home: one-click shortcuts for the things you use most with friends.
- Yourself: god mode, infinite stamina and battery, flying through walls, a free camera, speed (also slow motion), jump height, grab strength and range, invisible to enemies, seeing enemies, valuables and crates through walls, revealing the map, cinematic mode, green screen, cosmetic tokens.
- Spawning: any valuable (grouped by value, with size and how often it spawns), any item (grouped by kind: guns, tasers, staffs, melee, grenades and more), crates of every rarity, money bags, any enemy, several at once.
- Money and shop: set the team's money, everything in the shop free, a full shop from level 1.
- Players: revive, heal, bring or visit players, knock them over for fun, upgrades per player or for the whole team at once.
- Level: extraction controls, bring all loot to you or to the extraction point, skip levels, choose a level or map, remove or freeze enemies, valuables that do not break.
Who can do what:
- Options that change the game for everyone only work if the host has the mod.
- Other players can never use those on your game unless you turn that on yourself. It is off by default, and resets when you go back to the main menu.
- Options for your own player, like god mode and flying, work for anyone who has the mod and knows the keys, in any lobby. Please only use them with people who are fine with it.
- Tokens from crates spawned with the menu only go to players who have the mod. Players without it play on as normal.
Credits
This mod was written with AI assistance.