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MobScanner
Buy the Android vision upgrade to scan nearby rooms for monsters. Shows name, tier and a live map marker.
By Kayoiz
| Date uploaded | 12 hours ago |
| Version | 1.0.3 |
| Download link | Kayoiz-MobScanner-1.0.3.zip |
| Downloads | 419 |
| Dependency string | Kayoiz-MobScanner-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
MobScanner
Adds Android vision, a shop upgrade that lets you scan the area around you for monsters.
How it works
Buy Android vision from the shop and press E on it. Once you own it, hold Z for three seconds. When the scan completes you get:
- The name of every monster in range
- Its tier, colour coded: T1 green, T2 orange, T3 red
- A pulsing marker on your map that follows the monster in real time
- A rotating 3D model of what was found
While the scan charges your eyes glow orange and red. Other players can see this, so scanning is not free. When it finishes your eyes turn pink if something was found, green if the area is clear.
You get two successful scans per level. A scan that finds nothing costs nothing. There is a short cooldown after each successful scan.
The upgrade turns up at random, like any other. Set AlwaysInShop to true if you
would rather it appeared every time.
Multiplayer
Everyone in the lobby needs the mod installed.
This version is the first attempt at proper multiplayer support and has not been
tested across two machines yet. Previously only the host could use the upgrade;
players who joined saw an ordinary Grab Strength upgrade in its place. The host now
tells everyone else which item is the scanner. If it misbehaves, please report it -
turning on DebugLogging and sending the lines beginning NET: from both the host
and the joining player is the most useful thing you can send.
Scan results are yours alone. The glowing eyes are visible to everyone.
Configuration
Everything is in BepInEx/config/Liore.MobScanner.cfg:
| Setting | Default | What it does |
|---|---|---|
ScanKey |
Z |
Key you hold to scan |
HoldTime |
3 |
Seconds you must hold the key |
ScanRadius |
20 |
Scan range in metres |
Cooldown |
3 |
Seconds before you can scan again |
UsesPerLevel |
2 |
Successful scans per level. 0 means unlimited |
UpgradePrice |
5 |
Shop price, shown in thousands |
AlwaysInShop |
false |
Force the upgrade into every shop |
HudX / HudY |
0.015 / 0.44 |
Where the readout sits, as a fraction of the screen |
TextSize |
22 |
Size of the on-screen readout |
OutlineThickness |
1.5 |
Dark outline behind the text. 0 turns it off |
FontName |
RobotoMono |
Font name. Also accepts fonts installed on your PC |
ShowModel |
true |
The rotating 3D preview |
EyeEffect |
true |
Glowing eyes while scanning |
RequireUpgrade |
true |
Set to false to scan without buying |
DebugLogging |
false |
Verbose diagnostics in the log |
Changelog
1.0.3
- First attempt at multiplayer support: players who join a host's game should now get the upgrade too, instead of seeing a plain Grab Strength card
- The upgrade now appears at random rather than in every single shop
- Custom artwork on the shop card
- The readout can be moved anywhere on screen and no longer lingers on the menus
- Text no longer clips at the bottom, and uses the game's own font
- The 3D preview scales with your resolution and frames far more monsters correctly
- Monsters no longer show hidden spare parts in the preview
1.0.2
- Fixed the upgrade granting Grab Strength instead of the scanner
- Fixed the upgrade often never appearing in the shop
- Fixed scan uses never refilling between levels
- Fixed the upgrade vanishing from the shop after one purchase
- Ownership is saved per player and survives restarting the game
Credits
Made by Kayoiz.