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RepoLimbMod
Hard hits rip off arms and legs based on where you're hit. Lost limbs cripple you and drop as grabbable parts you can reattach. On death your body falls apart instead of exploding.
| Date uploaded | 14 hours ago |
| Version | 0.2.1 |
| Download link | KingLirModdingGroup-RepoLimbMod-0.2.1.zip |
| Downloads | 159 |
| Dependency string | KingLirModdingGroup-RepoLimbMod-0.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100KingLirModdingGroup-KingLirCore
Shared core for KingLir Community mods. Adds the animated KingLir logo to the main menu. Installed automatically as a dependency of every KingLir mod.
Preferred version: 1.0.1README
RepoLimbMod
Hard hits rip off arms and legs. No UI, no warnings: you only notice through the handicap, or when your friends tell you.
How it works
- A single hit dealing at least 20 % of your max health removes the limb in the hit zone.
- Upper body hit = arm, lower body hit = leg. Left/right is decided by which side the hit came from.
- Damage without a hit position (e.g. fall damage) never removes limbs.
- A lost limb drops as a grabbable object. Pick up your own limb with the grab beam and press interact (E) to reattach it - a prompt shows when you hold it. Holding someone else's part shows whose it is.
- All limbs are restored when the team reaches the shop. Limbs lost on an earlier level are gone until then.
Death
- You no longer explode. Your body falls apart into torso, arms and legs, all grabbable.
- The head detaches and works exactly like in the base game.
- When revived you get your torso back plus one random arm and one random leg. Find the rest and reattach them the same way.
Effects
| Lost | Effect |
|---|---|
| One leg | 60 % speed, no sprint, 60 % jump |
| Both legs | Forced crouch, extra slow, no jump, no sprint |
| One arm | 50 % grab strength, cannot rotate grabbed objects |
| Both arms | Cannot grab |
Configuration
BepInEx/config/kinglir.repolimbmod.cfg (created on first launch). All thresholds and multipliers are adjustable.
Multiplayer
Every player needs the mod. Limb state is synced via Photon events (event code 151).
CHANGELOG
Changelog
0.2.1
- Release build without debug information (smaller DLL, no local paths).
- Requires KingLirCore 1.0.1.
- Plugin GUID changed to kinglir.repolimbmod (config file is now kinglir.repolimbmod.cfg; old settings are not carried over automatically).
0.2.0
- Lost limbs drop as grabbable network objects. Press E on your own limb to reattach it.
- Death: the body falls apart into grabbable parts instead of exploding. The head works as in the base game.
- Revive: torso plus one random arm and one random leg return.
- Removed the local cosmetic limb copy.
0.1.0
- First version: hit zones, limb loss, movement/grab handicaps, hidden limbs, dropped limbs, shop restore, multiplayer sync.