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RepoLimbMod
Hard hits rip off arms and legs based on where you're hit. Lost limbs cripple you and drop as grabbable parts you can reattach. On death your body falls apart instead of exploding.
| Last updated | 13 hours ago |
| Total downloads | 178 |
| Total rating | 1 |
| Categories | Mods Misc AI Generated |
| Dependency string | KingLirModdingGroup-RepoLimbMod-0.2.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100KingLirModdingGroup-KingLirCore
Shared core for KingLir Community mods. Adds the animated KingLir logo to the main menu. Installed automatically as a dependency of every KingLir mod.
Preferred version: 1.0.1README
RepoLimbMod
Hard hits rip off arms and legs. No UI, no warnings: you only notice through the handicap, or when your friends tell you.
How it works
- A single hit dealing at least 20 % of your max health removes the limb in the hit zone.
- Upper body hit = arm, lower body hit = leg. Left/right is decided by which side the hit came from.
- Damage without a hit position (e.g. fall damage) never removes limbs.
- A lost limb drops as a grabbable object. Pick up your own limb with the grab beam and press interact (E) to reattach it - a prompt shows when you hold it. Holding someone else's part shows whose it is.
- All limbs are restored when the team reaches the shop. Limbs lost on an earlier level are gone until then.
Death
- You no longer explode. Your body falls apart into torso, arms and legs, all grabbable.
- The head detaches and works exactly like in the base game.
- When revived you get your torso back plus one random arm and one random leg. Find the rest and reattach them the same way.
Effects
| Lost | Effect |
|---|---|
| One leg | 60 % speed, no sprint, 60 % jump |
| Both legs | Forced crouch, extra slow, no jump, no sprint |
| One arm | 50 % grab strength, cannot rotate grabbed objects |
| Both arms | Cannot grab |
Configuration
BepInEx/config/kinglir.repolimbmod.cfg (created on first launch). All thresholds and multipliers are adjustable.
Multiplayer
Every player needs the mod. Limb state is synced via Photon events (event code 151).