Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Adds Gambit Pop Quiz as a custom enemy.
Last updated: 7 minutes ago
Weapons, items and drones can now appear multiple times in one shop, like upgrades. Host-only.
Last updated: 25 minutes ago
Every round guarantees at least one Cart/PocketCart in the shop.
Last updated: 27 minutes ago
Renames vanilla enemies with custom nicknames. Robe becomes Wifey, Huntsman becomes Supák, and more. Client-side only, works in multiplayer.
Last updated: an hour ago
[HIGHLY EXPERIMENTAL - expect game-breaking bugs, not for normal play] Singleplayer-feel multiplayer for R.E.P.O. Made by Revival.
Last updated: 3 hours ago
change your in game music with Persona 3 reload Ost's
Last updated: 6 hours ago
Vanilla enemies now have a chance to spawn mutated: a mutant keeps the base enemy's look but glows with a coloured aura and gains a nastier ability. More mutants added over time.
Last updated: 6 hours ago
A patch for Bounty Hunters: handles unregistered & mod-added enemies (stops the log spam, auto-pays a bounty by difficulty tier).
Last updated: 6 hours ago
Scaling library for shrink and grow mods in R.E.P.O. Handles physics, audio, NavMesh, animation, colliders, and sync. Enemies, players, valuables, items, carts, doors. Vehicles stay drivable and pocketable when scaled. API for size mods.
Last updated: 12 hours ago
Per-player death counter shown in the truck, now with each player's nemesis (the enemy that's killed them most), a run total, and your own row highlighted. Host-authoritative, synced to all clients, and saved per run.
Last updated: 13 hours ago
Removes broken down doors.
Last updated: 13 hours ago
Allows players to passively regenerate health after spending time out of combat. Fully configurable via percentage or fixed values.
Last updated: 14 hours ago
Limits the maximum number of times each type of enemy can spawn per round, setting a customizable despawn timer when the limit is reached.
Last updated: 14 hours ago
Permanently reveal nearby visible player names with readable configurable text and wall occlusion.
Last updated: 18 hours ago
Displays the current level's monster lineup and respawn timers in the R.E.P.O. HUD.
Last updated: 19 hours ago
Fixed Edition of Rozza's ShowEnemyHealth for R.E.P.O.; shows numeric enemy health and damage text.
Last updated: a day ago
Lots of cats for you to sel.. adopt!
Last updated: a day ago
Mod for my friends (Dream Team)
Last updated: a day ago
Turns REPO's menus into Kingdom Hearts 2 style. Replaces all the vanilla menus with UI and sounds.
Last updated: a day ago
Toggle a berserk state: bleed health every second in exchange for a big Strength and Tumble Launch boost in R.E.P.O.
Last updated: a day ago
Train your character stats by using them in the field, capped by your Improve level, for R.E.P.O.
Last updated: a day ago
A leveling system that awards stat points from your lifetime haul, with a square-curve cost and configurable difficulty for R.E.P.O.
Last updated: a day ago
Two-panel Tab overlay showing Improve level, map value, combat/tumble stats, and a live player list for R.E.P.O.
Last updated: a day ago
Passively marks every enemy within 30m around you on the map in red, with no key press, so you always know what is lurking nearby, in R.E.P.O.
Last updated: a day ago