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Decompiled source of Fluid v0.0.6
Fluid.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using ExitGames.Client.Photon; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib; using REPOLib.Commands; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Silly_Goober8214")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FLUID")] [assembly: AssemblyTitle("FLUID")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public static class AssetList { [CommandInitializer] public static void Initialize() { } [CommandExecution("Lists all assets inside the main bundle.", null, true, false)] [CommandAlias("/ListAssets")] [CommandAlias("/la")] public static void Execute(string args) { BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { Item[] array = assetBundle.LoadAllAssets<Item>(); Item[] array2 = array; foreach (Item val in array2) { Debug.Log((object)("[AssetList] Found item: " + ((Object)val).name)); } }, false); } } public class YourClassName : MonoBehaviour { private void Start() { BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Func<AssetBundle, IEnumerator>)OnBundleLoaded, true); } private static IEnumerator OnBundleLoaded(AssetBundle bundle) { Debug.Log((object)"My bundle was loaded!"); yield break; } } [BepInPlugin("com.Kudos-8214.networkedevents", "NetworkedEvents", "1.0.0")] public class NetworkedEvents : BaseUnityPlugin { public static NetworkedEvent? ExampleEvent; private void Awake() { BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown GameObject val = assetBundle.LoadAsset<GameObject>("your_network_prefab"); NetworkPrefabs.RegisterNetworkPrefab(val); ExampleEvent = new NetworkedEvent("My Example Event", (Action<EventData>)HandleExampleEvent); }, false); } private static void HandleExampleEvent(EventData eventData) { string text = (string)eventData.CustomData; Debug.Log((object)("Received message from example event: " + text)); } } public class Plugin : MonoBehaviour { [BepInPlugin("Kudos-8214.Fluid", "Fluid", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class YourMod : BaseUnityPlugin { } } public static class SpawnEntity { [CommandInitializer] public static void Initialize() { } [CommandExecution("Spawn Entity", "Summons an Entity/Enemy using /SpawnEntity <ENEMY NAME>", true, false)] [CommandAlias("/SpawnEntity")] [CommandAlias("/se")] public static void Execute(string args) { BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset<GameObject>("your_prefab"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Failed to load prefab from bundle."); } else { EnemySetup component = val.GetComponent<EnemySetup>(); if ((Object)(object)component == (Object)null) { Debug.LogError((object)"Prefab does not contain an EnemySetup component!"); } else { Enemies.RegisterEnemy(component); Debug.Log((object)("Enemy '" + ((Object)component).name + "' registered.")); } } }, false); } } public static class SpawnItem { [CommandInitializer] public static void Initialize() { } [CommandExecution("Spawn Item", "Summons an item using /SpawnItem <ITEM NAME>", true, false)] [CommandAlias("/SpawnItem")] [CommandAlias("/si")] public static void Execute(string args) { BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { Item val = assetBundle.LoadAsset<Item>("your_item"); Items.RegisterItem(val); }, false); } } public static class SpawnValuable { [CommandInitializer] public static void Initialize() { } [CommandExecution("Spawn Valuable", "Summons a valuable using /SpawnValuable <VALUABLE NAME>", true, false)] [CommandAlias("/SpawnValuable")] [CommandAlias("/sv")] public static void Execute(string args) { BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset<GameObject>("your_valuable_prefab"); Valuables.RegisterValuable(val); }, false); } } namespace FLUID { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { FLUID.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { FLUID.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } [BepInPlugin("Kudos-8214.Fluid", "Fluid", "1.0")] public class FLUID : BaseUnityPlugin { internal static FLUID Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }