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| Date uploaded | 2 weeks ago |
| Version | 1.0.2 |
| Download link | Larsielol-RepoVersus-1.0.2.zip |
| Downloads | 78 |
| Dependency string | Larsielol-RepoVersus-1.0.2 |
This mod requires the following mods to function
README
RepoVersus
I made this mod so you can play versus matches against friends. You can join each others lobbies and the game will keep track of who finishes first.
How to play
If you are the host of your team (only host can connect to the lobby for now, other teammates can join with or without the mod via join teammate) you can make a lobby with a name, share this name with some other host of a team who will input this to join the lobby in the versus lobby menu. Once this is done, have the host put in the correct settings and ready up!
Developer note:
I am aware that the players on the left in lobbies do not update. I've been trying to fix this but unity keeps force closing repo without logs ;-;
This is the v1, there is a good chance there are still bugs in here. Just lmk!
Any bug reports or suggestions are appriciated!! See below
Future plans:
- More settings
- Very maybe a website interface for advanced lobby settings
Discord
Due to demand, I have created a discord where people can find others to match up with, as well as send bug reports or suggestions. https://discord.gg/MKHXdkWrEN
CHANGELOG
1.0.5
Removed faulty code that i left on for debugging that would crash the game when someone joins a lobby.
1.0.4
Fixed a label in the lobby menu bugging out Removed forfeit button if player is not leader/host of a team.
1.0.3
Added client side mod compatibilty so now all players within a team can use (or not use if they still want to stay on a vanilla client) and see the settings of the match and updates in the top right! There are 2 visual bugs at least on my laggy second laptop i use for testing. Since they are minor i will keep them in for now so i can at least release this update. I will look into removing the visual bugs (the level counter shows 10 and on extract the money counter is around -1000000) in the next patch.
1.0.2
Changed forfeit on death behaviour when set to off: now restarts the level instead of the run.