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Decompiled source of Mloks REPOdash v1.0.6
BepInEx/plugins/RepoDash.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RepoDash")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RepoDash")] [assembly: AssemblyTitle("RepoDash")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RepoDash { [BepInPlugin("mloks.repodash", "REPOdash", "1.0.6")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "mloks.repodash"; public const string PluginName = "REPOdash"; public const string PluginVersion = "1.0.6"; private ConfigEntry<KeyboardShortcut> _dashKey; private ConfigEntry<float> _staminaCost; private ConfigEntry<float> _dashForce; private ConfigEntry<float> _cooldown; private float _nextDashTime; private void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) _dashKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Dash", "Key", new KeyboardShortcut((KeyCode)102, Array.Empty<KeyCode>()), "Key used to dash."); _staminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Dash", "Stamina cost", 20f, "Energy spent per dash."); _dashForce = ((BaseUnityPlugin)this).Config.Bind<float>("Dash", "Force", 50f, "Dash strength."); _cooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Dash", "Cooldown", 0.65f, "Delay between dashes in seconds."); bool flag = false; if (Mathf.Approximately(_staminaCost.Value, 25f)) { _staminaCost.Value = 20f; flag = true; } if (Mathf.Approximately(_dashForce.Value, 14f) || Mathf.Approximately(_dashForce.Value, 18f) || Mathf.Approximately(_dashForce.Value, 22f)) { _dashForce.Value = 50f; flag = true; } if (flag) { ((BaseUnityPlugin)this).Config.Save(); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"REPOdash loaded. Press F to dash; default force is 50 and each dash costs 20 energy."); } private void Update() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.RunIsLevel()) { return; } KeyboardShortcut value = _dashKey.Value; if (!((KeyboardShortcut)(ref value)).IsDown() && !Input.GetKeyDown((KeyCode)102)) { return; } PlayerController instance = PlayerController.instance; if ((Object)(object)instance == (Object)null || Time.time < _nextDashTime) { return; } float num = Mathf.Max(0f, _staminaCost.Value); if (!(instance.EnergyCurrent < num)) { Vector3 inputDirectionRaw = instance.InputDirectionRaw; Vector3 val = ((((Vector3)(ref inputDirectionRaw)).sqrMagnitude >= 0.01f) ? ((Component)instance).transform.TransformDirection(new Vector3(inputDirectionRaw.x, 0f, inputDirectionRaw.z)) : (((Object)(object)instance.playerAvatarScript != (Object)null) ? instance.playerAvatarScript.playerTransform.forward : ((Component)instance).transform.forward)); val.y = 0f; if (((Vector3)(ref val)).sqrMagnitude < 0.01f) { val = Vector3.forward; } ((Vector3)(ref val)).Normalize(); instance.EnergyCurrent = Mathf.Max(0f, instance.EnergyCurrent - num); instance.ForceImpulse(val * Mathf.Max(0f, _dashForce.Value)); _nextDashTime = Time.time + Mathf.Max(0f, _cooldown.Value); } } } }