MarceloOwO-SillyValuablesFix icon

SillyValuablesFix

Fixes PhotonView IPunObservable console spam, resolves obsolete Sound.PlayLoop error, restores working grenade audio/physics, and prevents custom guns from getting stuck in the player's head for SillyValuables v7.0.7.

CHANGELOG

Changelog

[1.2.2]

Added

  • Custom Guns Fix: By sweetbenefituz that resolves the bug where weapons (like the Golden Deagle, Healing Gun, Freeze Gun, and Rainbow Pistol) would spawn stuck inside the player's camera/head by restoring the default distanceKeep value to 0.8f.

Changed

  • English Localization: Translated all internal BepInEx console logs (Infos, Warnings, and Errors) from Portuguese to English to better support the international community.

[1.2.1]

Added

  • Network Lag & Stuttering Fix: Implemented a fix for the IPunObservable console errors. The mod now safely removes improperly configured scripts (ItemMelee, Module) from Photon's network observation list exactly when they spawn, keeping multiplayer RPCs 100% intact.
  • Spam Cleanup: Eliminated console log pollution and stuttering caused by bugged items and native map rooms.

[1.0.0]

Initial Release

  • Audio & Crash Fix: Resolved the critical MissingMethodException error caused by the original SillyValuables mod calling an obsolete Sound.PlayLoop method.
  • Grenade Restoration: Created a native 3D audio emitter synchronized with the game's original mine beep sound (item explosive mine warning beeps). Restored pin animation logic, throw timers, and impact explosion physics.