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SillyValuablesFix
Fixes PhotonView IPunObservable console spam, resolves obsolete Sound.PlayLoop error, restores working grenade audio/physics, and prevents custom guns from getting stuck in the player's head for SillyValuables v7.0.7.
By MarceloOwO
CHANGELOG
Changelog
[1.2.2]
Added
- Custom Guns Fix: By sweetbenefituz that resolves the bug where weapons (like the Golden Deagle, Healing Gun, Freeze Gun, and Rainbow Pistol) would spawn stuck inside the player's camera/head by restoring the default
distanceKeepvalue to0.8f.
Changed
- English Localization: Translated all internal BepInEx console logs (Infos, Warnings, and Errors) from Portuguese to English to better support the international community.
[1.2.1]
Added
- Network Lag & Stuttering Fix: Implemented a fix for the
IPunObservableconsole errors. The mod now safely removes improperly configured scripts (ItemMelee,Module) from Photon's network observation list exactly when they spawn, keeping multiplayer RPCs 100% intact. - Spam Cleanup: Eliminated console log pollution and stuttering caused by bugged items and native map rooms.
[1.0.0]
Initial Release
- Audio & Crash Fix: Resolved the critical
MissingMethodExceptionerror caused by the original SillyValuables mod calling an obsoleteSound.PlayLoopmethod. - Grenade Restoration: Created a native 3D audio emitter synchronized with the game's original mine beep sound (
item explosive mine warning beeps). Restored pin animation logic, throw timers, and impact explosion physics.