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MonsterSounds
Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.
| Date uploaded | 10 hours ago |
| Version | 1.0.0 |
| Download link | Maxehmum-MonsterSounds-1.0.0.zip |
| Downloads | 46 |
| Dependency string | Maxehmum-MonsterSounds-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MonsterSounds
Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with clown-shoe squeaks for the clown, flip-flops for the Upscream, and a crying baby for the Rugrat, all enabled.
Add your own by dropping audio into the sounds/ folder and adding a line to
sounds/monsters.txt, which documents the format at the top of the file. No
rebuild needed.
Requires BepInEx.
Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.
Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/
subfolder, into BepInEx/plugins/. General settings live in
BepInEx/config/MonsterSounds.cfg, written on first run.
CHANGELOG
Changelog
1.0.0
- Initial release.
- Ships
clown-squeak.mp3,upscream-flipflops.mp3, andcrying-baby.mp3, with the Clown, Upscream, and Rugrat rules all enabled by default. - A sound is never restarted while it's still playing, so clips longer than a single step run as loops instead of stacking overlapping copies.