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Maxehmum-MonsterSounds-1.0.0 icon

MonsterSounds

Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.

Date uploaded 10 hours ago
Version 1.0.0
Download link Maxehmum-MonsterSounds-1.0.0.zip
Downloads 46
Dependency string Maxehmum-MonsterSounds-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

MonsterSounds

Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with clown-shoe squeaks for the clown, flip-flops for the Upscream, and a crying baby for the Rugrat, all enabled.

Add your own by dropping audio into the sounds/ folder and adding a line to sounds/monsters.txt, which documents the format at the top of the file. No rebuild needed.

Requires BepInEx.

Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.

Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/ subfolder, into BepInEx/plugins/. General settings live in BepInEx/config/MonsterSounds.cfg, written on first run.

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Ships clown-squeak.mp3, upscream-flipflops.mp3, and crying-baby.mp3, with the Clown, Upscream, and Rugrat rules all enabled by default.
  • A sound is never restarted while it's still playing, so clips longer than a single step run as loops instead of stacking overlapping copies.