Maxehmum-MonsterSounds icon

MonsterSounds

Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.

Last updated 2 weeks ago
Total downloads 2346
Total rating 2 
Categories Mods Audio Monsters Client-side AI Generated
Dependency string Maxehmum-MonsterSounds-1.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

MonsterSounds

Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with sounds for the Clown, Upscream, Rugrat, Spewer, Loom, Robe, Mentalist, Gambit, Oogly, and Chef (who shuffles through a set of three), all enabled out of the box.

Add your own by dropping audio into the sounds/ folder and adding a line to sounds/monsters.txt, which documents the format at the top of the file. No rebuild needed. A monster can have one sound, or several separated by commas (chef-1.mp3, chef-2.mp3, chef-3.mp3, or just chef-*.mp3), in which case each play picks one at random.

Every monster gets an on/off switch in BepInEx/config/MonsterSounds.cfg under [Monsters], so you can silence one and let the game's own sounds play instead, from any config editor and without touching monsters.txt. Enabled under [General] turns them all off at once. Changes apply immediately, even mid-game.

Requires BepInEx.

Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.

Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/ subfolder, into BepInEx/plugins/. General settings live in BepInEx/config/MonsterSounds.cfg, written on first run.


Made by Maxwell White, open to new projects.