Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MonsterSounds v1.0.0
MonsterSounds.dll
Decompiled 8 hours agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MonsterSounds")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f18fe521039d284dd6e4262b8d4841b8e5f9798a")] [assembly: AssemblyProduct("MonsterSounds")] [assembly: AssemblyTitle("MonsterSounds")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MonsterSounds { internal sealed class MonsterRule { public string NameMatch = ""; public string SoundFile = ""; public float Volume = 0.35f; public float StepDistance = 1.8f; public float MinWalkSpeed = 0.4f; public float PitchVariation = 0.2f; public float MaxHearingDistance = 25f; } internal sealed class MonsterRuleSet { private readonly List<MonsterRule> _rules = new List<MonsterRule>(); public int Count => _rules.Count; private static string Template { get { using Stream stream = typeof(MonsterRuleSet).Assembly.GetManifestResourceStream("monsters.txt"); using StreamReader streamReader = new StreamReader(stream); return streamReader.ReadToEnd(); } } public static MonsterRuleSet LoadOrCreate(string path) { if (!File.Exists(path)) { File.WriteAllText(path, Template); Plugin.Log.LogInfo((object)("Created example rules file at " + path)); } MonsterRuleSet monsterRuleSet = new MonsterRuleSet(); string[] array = File.ReadAllLines(path); foreach (string text in array) { string text2 = text.Trim(); if (text2.Length == 0 || text2.StartsWith("#")) { continue; } string[] array2 = text2.Split('|'); if (array2.Length < 2) { Plugin.Log.LogWarning((object)("Skipping malformed rule (need at least name|soundfile): " + text)); continue; } MonsterRule monsterRule = new MonsterRule { NameMatch = array2[0].Trim(), SoundFile = array2[1].Trim() }; if (monsterRule.NameMatch.Length == 0 || monsterRule.SoundFile.Length == 0) { Plugin.Log.LogWarning((object)("Skipping rule with empty name or sound file: " + text)); continue; } monsterRule.Volume = ParseFloat(array2, 2, monsterRule.Volume, 0f, 1f); monsterRule.StepDistance = ParseFloat(array2, 3, monsterRule.StepDistance, 0.1f, 20f); monsterRule.MinWalkSpeed = ParseFloat(array2, 4, monsterRule.MinWalkSpeed, 0f, 10f); monsterRule.PitchVariation = ParseFloat(array2, 5, monsterRule.PitchVariation, 0f, 0.9f); monsterRule.MaxHearingDistance = ParseFloat(array2, 6, monsterRule.MaxHearingDistance, 2f, 200f); monsterRuleSet._rules.Add(monsterRule); } return monsterRuleSet; } public MonsterRule? Match(string enemyName) { foreach (MonsterRule rule in _rules) { if (enemyName.IndexOf(rule.NameMatch, StringComparison.OrdinalIgnoreCase) >= 0) { return rule; } } return null; } public IEnumerable<string> AllSoundFiles() { return _rules.Select((MonsterRule r) => r.SoundFile).Distinct<string>(StringComparer.OrdinalIgnoreCase); } private static float ParseFloat(string[] parts, int index, float fallback, float min, float max) { if (parts.Length <= index) { return fallback; } if (!float.TryParse(parts[index].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out var result)) { return fallback; } return Math.Max(min, Math.Min(max, result)); } } [HarmonyPatch(typeof(EnemyParent), "Setup")] internal static class EnemyParentSetupPatch { private static void Postfix(string ___enemyName, Enemy ___Enemy) { string text = ___enemyName ?? ""; if (Plugin.Debug.Value) { Plugin.Log.LogInfo((object)("Enemy setup: '" + text + "'")); } MonsterRule monsterRule = Plugin.Rules.Match(text); if (monsterRule == null) { return; } if ((Object)(object)___Enemy == (Object)null) { Plugin.Log.LogWarning((object)("'" + text + "' matched '" + monsterRule.NameMatch + "' but its Enemy reference was null; no sound attached.")); return; } GameObject gameObject = ((Component)___Enemy).gameObject; if (!((Object)(object)gameObject.GetComponent<WalkSoundEmitter>() != (Object)null)) { gameObject.AddComponent<WalkSoundEmitter>().Init(___Enemy, text, monsterRule); Plugin.Log.LogInfo((object)("Attached '" + monsterRule.SoundFile + "' to '" + text + "' (matched '" + monsterRule.NameMatch + "').")); } } } [BepInPlugin("MonsterSounds", "MonsterSounds", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static Plugin Instance; internal static ManualLogSource Log; internal static SoundLibrary Sounds; internal static MonsterRuleSet Rules; internal static string SoundsDir; internal static ConfigEntry<bool> HostOnly; internal static ConfigEntry<bool> Debug; private void Awake() { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) Instance = this; Log = ((BaseUnityPlugin)this).Logger; HostOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HostOnly", false, "If true, only the host (or singleplayer) hears the sounds. If false, every player who has the mod hears the monsters near them."); Debug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Debug", true, "Log every enemy's name at spawn and each sound played. Turn off once it's working."); SoundsDir = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "sounds"); Directory.CreateDirectory(SoundsDir); Rules = MonsterRuleSet.LoadOrCreate(Path.Combine(SoundsDir, "monsters.txt")); Sounds = new SoundLibrary(); Sounds.Preload(Rules.AllSoundFiles()); new Harmony("MonsterSounds").PatchAll(); Log.LogInfo((object)string.Format("{0} {1} loaded with {2} rule(s).", "MonsterSounds", "1.0.0", Rules.Count)); } } internal sealed class SoundLibrary { private readonly Dictionary<string, AudioClip> _clips = new Dictionary<string, AudioClip>(StringComparer.OrdinalIgnoreCase); public void Preload(IEnumerable<string> files) { foreach (string file in files) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Load(file)); } } public bool TryGetClip(string file, out AudioClip clip) { return _clips.TryGetValue(file, out clip); } private IEnumerator Load(string file) { string text = Path.Combine(Plugin.SoundsDir, file); if (!File.Exists(text)) { Plugin.Log.LogWarning((object)("Sound file not found: " + text)); yield break; } UnityWebRequest req = UnityWebRequestMultimedia.GetAudioClip("file://" + text, GetAudioType(file)); try { yield return req.SendWebRequest(); if ((int)req.result != 1) { Plugin.Log.LogWarning((object)("Failed to load '" + file + "': " + req.error)); yield break; } AudioClip content = DownloadHandlerAudioClip.GetContent(req); ((Object)content).name = file; _clips[file] = content; Plugin.Log.LogInfo((object)("Loaded sound '" + file + "'.")); } finally { ((IDisposable)req)?.Dispose(); } } private static AudioType GetAudioType(string file) { switch (Path.GetExtension(file).ToLowerInvariant()) { case ".wav": return (AudioType)20; case ".ogg": return (AudioType)14; case ".mp3": return (AudioType)13; case ".aiff": case ".aif": return (AudioType)2; default: return (AudioType)0; } } } internal sealed class WalkSoundEmitter : MonoBehaviour { private const float TeleportStep = 1.5f; private static readonly FieldInfo? CenterField = AccessTools.Field(typeof(Enemy), "CenterTransform"); private string _name = ""; private MonsterRule _rule; private Transform _follow; private AudioSource _source; private Vector3 _lastPos; private float _distance; private int _playCount; private bool _ready; public void Init(Enemy enemy, string name, MonsterRule rule) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) _name = name; _rule = rule; object? obj = CenterField?.GetValue(enemy); Transform val = (Transform)((obj is Transform) ? obj : null); _follow = (((Object)(object)val != (Object)null) ? val : ((Component)enemy).transform); GameObject val2 = new GameObject("MonsterSounds_Audio"); val2.transform.SetParent(_follow, false); val2.transform.localPosition = Vector3.zero; _source = val2.AddComponent<AudioSource>(); _source.playOnAwake = false; _source.spatialBlend = 1f; _source.dopplerLevel = 0f; _source.rolloffMode = (AudioRolloffMode)1; _source.minDistance = 1.5f; _source.maxDistance = _rule.MaxHearingDistance; _lastPos = _follow.position; _ready = true; if (Plugin.Debug.Value) { Plugin.Log.LogInfo((object)("WalkSoundEmitter ready for '" + _name + "' -> '" + _rule.SoundFile + "', tracking '" + ((Object)_follow).name + "'.")); } } private void Update() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) if (!_ready || (Plugin.HostOnly.Value && !SemiFunc.IsMasterClientOrSingleplayer()) || (Object)(object)_follow == (Object)null) { return; } Vector3 position = _follow.position; Vector3 val = position - _lastPos; _lastPos = position; Vector2 val2 = new Vector2(val.x, val.z); float magnitude = ((Vector2)(ref val2)).magnitude; if (magnitude > 1.5f) { _distance = 0f; } else if (!(magnitude / Mathf.Max(Time.deltaTime, 0.0001f) < _rule.MinWalkSpeed)) { _distance += magnitude; while (_distance >= _rule.StepDistance) { _distance -= _rule.StepDistance; PlayStep(); } } } private void PlayStep() { if (Plugin.Sounds.TryGetClip(_rule.SoundFile, out AudioClip clip) && !_source.isPlaying) { float pitchVariation = _rule.PitchVariation; _source.pitch = 1f + Random.Range(0f - pitchVariation, pitchVariation); _source.PlayOneShot(clip, _rule.Volume); if (Plugin.Debug.Value && _playCount < 5) { _playCount++; Plugin.Log.LogInfo((object)("played '" + _rule.SoundFile + "' (" + _name + ")")); } } } private void OnDestroy() { if ((Object)(object)_source != (Object)null) { Object.Destroy((Object)(object)((Component)_source).gameObject); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MonsterSounds"; public const string PLUGIN_NAME = "MonsterSounds"; public const string PLUGIN_VERSION = "1.0.0"; } }