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Maxehmum-MonsterSounds-1.1.0 icon

MonsterSounds

Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.

Date uploaded a week ago
Version 1.1.0
Download link Maxehmum-MonsterSounds-1.1.0.zip
Downloads 21
Dependency string Maxehmum-MonsterSounds-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

MonsterSounds

Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with clown-shoe squeaks for the clown, flip-flops for the Upscream, a crying baby for the Rugrat, a "dun dun dun" sting for the Spewer, loops for the Loom, Robe, Mentalist, and Gambit, an Oogly sound, and a set of three clips the Chef shuffles through, all enabled.

Add your own by dropping audio into the sounds/ folder and adding a line to sounds/monsters.txt, which documents the format at the top of the file. No rebuild needed. A monster can have one sound, or several separated by commas (chef-1.mp3, chef-2.mp3, chef-3.mp3, or just chef-*.mp3), in which case each play picks one at random.

Requires BepInEx.

Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.

Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/ subfolder, into BepInEx/plugins/. General settings live in BepInEx/config/MonsterSounds.cfg, written on first run.

CHANGELOG

Changelog

1.2.1

  • Rebuild of 1.2.0 for resubmission. No functional changes.

1.2.0

  • Every monster gets an on/off switch in MonsterSounds.cfg under [Monsters], plus a master Enabled switch under [General]. Off means that monster keeps the game's own sounds. Switches take effect immediately, including from an in-game config manager.

1.1.0

  • A rule can list several sounds (chef-1.mp3, chef-2.mp3 or chef-*.mp3) and each play picks one at random.
  • New monsters: Chef (shuffles three clips), Gambit, Loom, Mentalist, Oogly, Robe, Spewer.
  • All clips leveled to the same loudness, with volumes lowered across the board. The Rugrat is quieter; the Upscream, which was near-silent, is not.
  • Sound files renamed after their monster: clown.mp3, upscream.mp3, rugrat.mp3. Update monsters.txt if you edited your own copy.

1.0.1

  • Fixed: no sounds played when installed through r2modman or the Thunderstore Mod Manager. Those managers flatten the sounds/ folder on install, so the clips landed next to the DLL where the mod never looked. Sound files and monsters.txt are now found in sounds/ or next to the DLL, and the release zip nests the plugin under plugins/ so the folder is preserved.
  • The clown squeaks a little more often (step distance 1.8m to 1.4m).

1.0.0

  • Initial release.
  • Ships clown-squeak.mp3, upscream-flipflops.mp3, and crying-baby.mp3, with the Clown, Upscream, and Rugrat rules all enabled by default.
  • A sound is never restarted while it's still playing, so clips longer than a single step run as loops instead of stacking overlapping copies.