Decompiled source of MeFiuChaosMod v1.0.0

MeFiuChaosMod.dll

Decompiled 14 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Timers;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("MeFiuDywan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MeFiuChaosMod")]
[assembly: AssemblyTitle("MeFiuChaosMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MeFiuChaosMod
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			MeFiuChaosMod.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			MeFiuChaosMod.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[HarmonyPatch(typeof(GameDirector))]
	public static class MainChaosMod
	{
		private static List<Delegate> chaosEvents = new List<Delegate>();

		private static Timer chaosTimer { get; set; }

		private static Delegate ChaosDelegate { get; set; }

		private static Delegate ChaosDelegate2 { get; set; }

		private static bool timerStarted { get; set; }

		private static void Awake()
		{
			MeFiuChaosMod.Logger.LogMessage((object)"MeFiu Chaos Mod has loaded successfully!");
			ChaosDelegate = new Action(Deal1DamageChaosEvent);
			ChaosDelegate2 = new Action(Get1HealthChaosEvent);
			chaosEvents.Add(ChaosDelegate);
			chaosEvents.Add(ChaosDelegate2);
			if (chaosTimer == null)
			{
				chaosTimer = new Timer();
			}
			timerStarted = false;
			chaosTimer.Interval = 10000.0;
			chaosTimer.Elapsed += ChaosTimerTrigger;
		}

		private static void ChaosTimerTrigger(object sender, ElapsedEventArgs e)
		{
			MeFiuChaosMod.Logger.LogMessage((object)"Chaos Mod ChaosTimer begin");
			int count = chaosEvents.Count;
			Random random = new Random();
			int index = random.Next(0, count);
			MeFiuChaosMod.Logger.LogMessage((object)("Randomised index: " + index));
			MeFiuChaosMod.Logger.LogMessage((object)("Corresponding method: " + chaosEvents[index].Method.Name));
			chaosEvents[index].Method.Invoke(chaosEvents[index].Method.Name, new object[0]);
			MeFiuChaosMod.Logger.LogMessage((object)"Chaos Mod ChaosTimer triggered");
		}

		private static void Deal1DamageChaosEvent()
		{
			MeFiuChaosMod.Logger.LogMessage((object)"Should Have dealt 1 damage");
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				PlayerHealth playerHealth = player.playerHealth;
				playerHealth.Hurt(1, false, -1, false);
			}
		}

		private static void Get1HealthChaosEvent()
		{
			MeFiuChaosMod.Logger.LogMessage((object)"Should Have given 1 health");
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				PlayerHealth playerHealth = player.playerHealth;
				playerHealth.Heal(1, true);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("gameStateMain")]
		private static void GameStateMain_Postfix(GameDirector __instance)
		{
			if (chaosTimer == null)
			{
				Awake();
			}
			if (RoundDirector.instance.extractionPoints > 0 && !RunManager.instance.levelIsShop)
			{
				if (!timerStarted)
				{
					chaosTimer.Start();
					timerStarted = true;
					MeFiuChaosMod.Logger.LogMessage((object)"MeFiu Chaos Mod has definitively started the timer");
				}
			}
			else if (timerStarted)
			{
				chaosTimer.Stop();
				timerStarted = false;
				MeFiuChaosMod.Logger.LogMessage((object)"MeFiu Chaos Mod has definitively stopped the timer");
			}
		}
	}
	[BepInPlugin("MeFiuDywan.MeFiuChaosMod", "MeFiuChaosMod", "1.0")]
	public class MeFiuChaosMod : BaseUnityPlugin
	{
		internal static MeFiuChaosMod Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}