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Decompiled source of MeFiuValuables v1.2.1
MeFiuValuables.dll
Decompiled 9 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using REPOLib; using REPOLib.Modules; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("MeFiu Dywan")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MeFiuValuables")] [assembly: AssemblyTitle("MeFiuValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class FarelkaTrap : Trap { public enum States { Idle, Active } public UnityEvent fanTimer; public Transform fanButton; public HurtCollider hurtCollider; public MeshRenderer buttonMesh; private float initialPlayerHitForce; private float initialPhysHitForce; private float initialEnemyHitForce; [Header("Fan Blade")] public Transform fanBlades; public AnimationCurve fanBladeSpeedCurve; private PhysGrabObject physgrabobject; private float fanBladeSpeed; private float fanBladeMaxSpeed = 1500f; private float fanBladeLerp; private float secondsToStart = 2f; private float secondsToStop = 4f; internal States currentState; private bool stateStart; [Header("Sounds")] public Sound sfxButtonOn; public Sound sfxButtonOff; public Sound sfxFanLoop; [Header("Particles")] public ParticleSystem windParticles; public ParticleSystem windSmallParticles; public override void Start() { ((Trap)this).Start(); ((Component)hurtCollider).gameObject.SetActive(false); physgrabobject = ((Component)this).GetComponent<PhysGrabObject>(); base.photonView = ((Component)this).GetComponent<PhotonView>(); initialPlayerHitForce = hurtCollider.playerHitForce; initialPhysHitForce = hurtCollider.physHitForce; initialEnemyHitForce = hurtCollider.enemyHitForce; } private void FixedUpdate() { } public override void Update() { ((Trap)this).Update(); switch (currentState) { case States.Active: StateActive(); break; case States.Idle: StateIdle(); break; } ((Component)hurtCollider).gameObject.SetActive(currentState == States.Active); sfxFanLoop.PlayLoop(currentState == States.Active, 0.1f, 0.025f, 1f, 1f); sfxFanLoop.LoopPitch = Mathf.Lerp(0.1f, 1f, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); hurtCollider.playerHitForce = Mathf.Lerp(0f, initialPlayerHitForce, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); hurtCollider.physHitForce = Mathf.Lerp(0f, initialPhysHitForce, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); hurtCollider.enemyHitForce = Mathf.Lerp(0f, initialEnemyHitForce, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); fanBladeSpeed = Mathf.Lerp(0f, fanBladeMaxSpeed, fanBladeSpeedCurve.Evaluate(fanBladeLerp)); } private void StateActive() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) if (stateStart) { sfxButtonOn.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); windParticles.Play(); windSmallParticles.Play(); ((Renderer)buttonMesh).material.EnableKeyword("_EMISSION"); fanTimer.Invoke(); stateStart = false; } base.enemyInvestigate = true; if (SemiFunc.IsMasterClientOrSingleplayer() && !physgrabobject.grabbed) { SetState(States.Idle); } fanButton.localEulerAngles = new Vector3(21f, 0f, 0f); if (fanBladeLerp < 1f) { fanBladeLerp += Time.deltaTime / secondsToStart; } } private void StateIdle() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) if (stateStart) { sfxButtonOff.Play(physgrabobject.centerPoint, 1f, 1f, 1f, 1f); windParticles.Stop(); windSmallParticles.Stop(); ((Renderer)buttonMesh).material.DisableKeyword("_EMISSION"); stateStart = false; } if (SemiFunc.IsMasterClientOrSingleplayer() && physgrabobject.grabbed) { SetState(States.Active); } fanButton.localEulerAngles = new Vector3(0f, 0f, 0f); if (fanBladeLerp > 0f) { fanBladeLerp -= Time.deltaTime / secondsToStop; } } [PunRPC] public void SetStateRPC(States state, PhotonMessageInfo _info = default(PhotonMessageInfo)) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.MasterOnlyRPC(_info)) { currentState = state; stateStart = true; } } private void SetState(States state) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (SemiFunc.IsMasterClientOrSingleplayer()) { if (!SemiFunc.IsMultiplayer()) { SetStateRPC(state); return; } base.photonView.RPC("SetStateRPC", (RpcTarget)0, new object[1] { state }); } } } public class MefiuModLightScript : MonoBehaviour { private Light myLight; private int powerOfLight = 0; private bool goUp = true; private void Start() { myLight = ((Component)this).GetComponent<Light>(); } private void Update() { if (goUp) { if (powerOfLight > 59) { goUp = false; } else { powerOfLight++; } } else if (powerOfLight < 1) { goUp = true; } else { powerOfLight--; } if ((Object)(object)myLight != (Object)null) { myLight.intensity = (float)((double)powerOfLight / 6.0); } } } namespace MeFiuValuables { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { MeFiuValuables.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { MeFiuValuables.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } internal class Farelka { private void Awake() { BundleLoader.LoadBundle("your_assetbundle_file_path", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset<GameObject>("Valuable Farelka"); List<string> list = new List<string> { "Valuables - Arctic" }; Valuables.RegisterValuable(val, list); }, false); } } [BepInPlugin("MeFiuDywan.MeFiuValuables", "MeFiuValuables", "1.1.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MeFiuValuables : BaseUnityPlugin { internal static MeFiuValuables Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)"MeFiuValuables test code has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } internal class TrappedMonster { private void Awake() { BundleLoader.LoadBundle("your_assetbundle_file_path", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset<GameObject>("Valuable Trapped Monster"); List<string> list = new List<string> { "Valuables - Wizard" }; Valuables.RegisterValuable(val, list); }, false); } } internal class Volcano { private void Awake() { BundleLoader.LoadBundle("your_assetbundle_file_path", (Action<AssetBundle>)delegate(AssetBundle assetBundle) { GameObject val = assetBundle.LoadAsset<GameObject>("Valuable Farelka"); List<string> list = new List<string> { "Valuables - Museum", "Valuables - Wizard" }; Valuables.RegisterValuable(val, list); }, false); } } public class VolcanoPukeScript : MonoBehaviour { private SemiPuke Puke { get; set; } private void Start() { } private void Update() { if ((Object)(object)Puke != (Object)null) { Puke.StatePukeStart(); } } } }