Decompiled source of MyDaSaves v1.0.0

MyDaSaves.dll

Decompiled 10 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MyDaTeam")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyDaSaves")]
[assembly: AssemblyTitle("MyDaSaves")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyDaSaves
{
	[HarmonyPatch(typeof(StatsManager))]
	public class StatsManagerHook
	{
		[HarmonyPatch("SaveFileDelete")]
		[HarmonyPrefix]
		private static bool SaveFileDelete()
		{
			return MyDaSaves.DeleteSave();
		}

		[HarmonyPatch("SaveFileSave")]
		[HarmonyPrefix]
		private static void SaveFileSave(StatsManager __instance)
		{
			MyDaSaves.AddPublicWhitelist(__instance);
		}

		[HarmonyPatch("SaveGame")]
		[HarmonyPrefix]
		private static bool SaveGame()
		{
			return MyDaSaves.SaveGameSet();
		}
	}
	[HarmonyPatch(typeof(PlayerAvatar))]
	public static class PlayerAvatarHook
	{
		[HarmonyPatch("PlayerDeathRPC")]
		[HarmonyPostfix]
		public static void PlayerDeathRPC(PlayerAvatar __instance)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				MyDaSaves.AllPlayersDeathSet();
			}
		}

		[HarmonyPatch("Revive")]
		[HarmonyPrefix]
		public static void Revive()
		{
			MyDaSaves.PlayerDead = false;
			MyDaSaves.allPlayersDead = false;
		}

		[HarmonyPatch("PlayerDeath")]
		[HarmonyPrefix]
		public static void PlayerDeath()
		{
			MyDaSaves.PlayerDeathSet();
		}
	}
	[HarmonyPatch(typeof(MenuPageSaves))]
	public class MenuPageSavesHook
	{
		[HarmonyPatch("OnNewGame")]
		[HarmonyPrefix]
		private static bool OnNewGame()
		{
			MyDaSaves.Savelimit();
			return false;
		}

		[HarmonyPatch("OnDeleteGame")]
		[HarmonyPrefix]
		private static bool OnDeleteGame()
		{
			MyDaSaves.IsPlayerDeletingSave = true;
			return true;
		}
	}
	[HarmonyPatch(typeof(ItemReviveItem))]
	public class ItemReviveItemHook
	{
		[HarmonyPatch("UpdatePlayerTarget")]
		[HarmonyPostfix]
		private static void UpdatePlayerTarget()
		{
			MyDaSaves.PlayerDead = false;
		}
	}
	[BepInPlugin("MyDaTeam.MyDaSaves", "MyDaSaves", "1.0")]
	public class MyDaSaves : BaseUnityPlugin
	{
		public static bool IsPlayerDeletingSave;

		public static bool PlayerDead;

		public static bool allPlayersDead;

		internal static MyDaSaves Instance { get; private set; }

		internal static ManualLogSource Logger => Instance.Log;

		private ManualLogSource Log => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		public static ConfigEntry<bool> AllowSaveDelete { get; private set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			AllowSaveDelete = ((BaseUnityPlugin)this).Config.Bind<bool>("Saves", "AllowSavesDelete", false, "AllowSavesDelete");
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal static bool DeleteSave()
		{
			if (IsPlayerDeletingSave)
			{
				IsPlayerDeletingSave = false;
				return true;
			}
			if (AllowSaveDelete.Value)
			{
				return true;
			}
			return false;
		}

		internal static bool SaveGameSet()
		{
			if (AllowSaveDelete.Value)
			{
				return true;
			}
			if (RunManager.instance.levelArena.Contains(RunManager.instance.levelCurrent))
			{
				return false;
			}
			if (allPlayersDead && SemiFunc.IsMultiplayer())
			{
				return false;
			}
			if (PlayerDead && !SemiFunc.IsMultiplayer())
			{
				return false;
			}
			return true;
		}

		internal static void PlayerDeathSet()
		{
			if (!AllowSaveDelete.Value && !SemiFunc.IsMultiplayer() && (SemiFunc.RunIsLevel() || SemiFunc.RunIsArena()))
			{
				PlayerDead = true;
				ReLoad();
			}
		}

		internal static void AllPlayersDeathSet()
		{
			if (AllowSaveDelete.Value || !SemiFunc.IsMultiplayer() || !PhotonNetwork.IsMasterClient)
			{
				return;
			}
			List<PlayerAvatar> list = SemiFunc.PlayerGetList();
			bool flag = true;
			foreach (PlayerAvatar item in list)
			{
				if (!item.deadSet)
				{
					flag = false;
					break;
				}
			}
			if (flag)
			{
				allPlayersDead = true;
				ReLoad();
			}
		}

		private static async void ReLoad()
		{
			if (!SemiFunc.RunIsLevel() && !SemiFunc.RunIsArena())
			{
				return;
			}
			string saveFileName = StatsManager.instance.saveFileCurrent;
			if (string.IsNullOrEmpty(saveFileName))
			{
				if (SemiFunc.IsMultiplayer())
				{
					allPlayersDead = false;
				}
				else
				{
					PlayerDead = false;
				}
			}
			else if (!SemiFunc.IsMultiplayer())
			{
				CancellationTokenSource cts = new CancellationTokenSource();
				try
				{
					CancellationToken token = cts.Token;
					Task.Run(async delegate
					{
						while (!token.IsCancellationRequested)
						{
							if (!(SemiFunc.IsMultiplayer() ? allPlayersDead : PlayerDead))
							{
								cts.Cancel();
								break;
							}
							await Task.Delay(50, token).ConfigureAwait(continueOnCapturedContext: false);
						}
					}, token);
					try
					{
						await Task.Delay(3000, token).ConfigureAwait(continueOnCapturedContext: false);
					}
					catch (TaskCanceledException)
					{
						return;
					}
				}
				finally
				{
					if (cts != null)
					{
						((IDisposable)cts).Dispose();
					}
				}
				SemiFunc.MenuActionSingleplayerGame(saveFileName, (List<string>)null);
				PlayerDead = false;
			}
			else if (SemiFunc.RunIsArena())
			{
				await Task.Delay(1000);
				RunManager.instance.ChangeLevel(true, SemiFunc.RunIsArena(), (ChangeLevelType)3);
				SemiFunc.SaveFileLoad(saveFileName, (List<string>)null);
				allPlayersDead = false;
			}
		}

		internal static void Savelimit()
		{
			if (SemiFunc.MainMenuIsMultiplayer())
			{
				SemiFunc.MenuActionHostGame((string)null, (List<string>)null);
			}
			else
			{
				SemiFunc.MenuActionSingleplayerGame((string)null, (List<string>)null);
			}
		}

		internal static void AddPublicWhitelist(StatsManager __instance)
		{
			if (!__instance.savedLobbyTypes.Contains((LobbyTypes)1))
			{
				__instance.savedLobbyTypes.Add((LobbyTypes)1);
			}
		}
	}
}