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TeamPing
Aim and ping valuables, items, players, carts, or locations for your team with a lightweight R.E.P.O.-styled marker.
By MysticTeam
CHANGELOG
Changelog
1.0.1
- Fixed ping markers appearing down and left of their targets when R.E.P.O. renders gameplay through an internally scaled RenderTexture.
- World positions now pass through normalized camera viewport coordinates before being mapped to the final screen-space canvas.
1.0.0
- Initial public release.
- Added middle-mouse pings for valuables, items, C.A.R.T.s, players, generic objects, and locations.
- Added synchronized multiplayer pings using lightweight Photon custom events.
- Added moving-object tracking through Photon view IDs.
- Added optional value display with
Always,AfterFirstGrab, andNevermodes. - Added R.E.P.O.-styled markers, sender names, distances, edge indicators, target colors, and procedural audio.
- Added cooldowns, per-player marker limits, remote validation, and scene cleanup.
- Added live configuration reload and diagnostic logging.