Decompiled source of NoEnemies v1.0.1

NoEnemies.dll

Decompiled 3 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoEnemies")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoEnemies")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("43e219ca-ac4c-4391-81f4-c828a791a82b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoEnemies;

[HarmonyPatch(typeof(EnemyDirector), "Update")]
public static class main
{
	[HarmonyPrefix]
	public static bool RejectUpdate()
	{
		return false;
	}
}
[HarmonyPatch(typeof(LevelGenerator), "EnemySpawn")]
public static class rejectSpawn
{
	[HarmonyPrefix]
	public static bool RejectEnemySpawn()
	{
		return false;
	}
}
[BepInPlugin("com.nalesnior.noenemies", "No Enemies", "1.0.0")]
public class core : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.nalesnior.noenemies");
		val.PatchAll();
	}
}