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AbioticFactorValuables
Adds 40 new items with various properties from the game Abiotic Factor!
CHANGELOG
1.3.2
- Actually fixed the Slushie Bomb throwing errors in multiplayer (yes, I tested this time, I promise)
- Fixed the issue where the Slushie Bomb does not respawn if in the shop
- Note: Slushie Bomb is slightly janky in the shop (sometimes explodes twice or doesn't teleport back), this is fine and does not affect normal gameplay outside of the shop
1.3.1
- Maybe fixed Slushie Bomb failing to explode in multiplayer, let me know if there are still issues
1.3.0
- Added a slow, passive recharge to the Energy Pistol while actively held by a Semibot
- Note: Nearby enemies can hear the crank! Careful!
- Added fresnel to Slushie Bomb visuals to match other shop items
- Fixed the Crowbar, Tech Scepter and Slushie Bomb spamming (harmless but annoying) errors in multiplayer
- Reduced the cost of the Lodestone Crossbow
- Reduced the random spread of the Crossbow
- Reduced the random spread of the Energy Pistol
- Reduced the weight of the Red Chair
- Increased the durability of the Crowbar
- Increased the durability of the Tech Scepter
- Adjusted Tech Scepter battery visuals a bit to more accurately match new durability (still more fragile than most weapons)
- Increased the number of shots in the Lodestone Crossbow by 1
1.2.2
- Fixed slushie bomb throwing NullRefExceptions
1.2.1
- Updated mod to v0.4.0+
- Added some safety checks for situations where things are null after spawning for some reason
- Adjusted Lodestone Crossbow battery bar for consistency
- Maybe fixed Desk Leg getting stuck, idk, Desk Leg is kinda a pain
1.2.0
- Updated mod to v0.3.0
- Added some items to the spawn pool for the Museum of Human Art
- Tweaked some balance values on shop items
1.1.2
- Fixed Slushie Bomb not exploding in singleplayer
1.1.1
- Attempted to fix ChargeReloadRPC still firing a few warnings
- Uploaded source code to Github so that if it isn't fixed I can acquire assistance
1.1.0
- Added a new shop item: Slushie Bomb
- Added Anteverse Gem valuable
- Added Box of Screws valuable
- Added Desk Leg valuable
- Added Fog Lantern valuable
- Added Greyeb valuable
- Added Human Brain valuable
- Added Reservoir Growth valuable
- Added Rubber Band Ball valuable
- Added Tesla Coil valuable
- Fixed several textures being blurry
- Fixed several valuables getting stuck in walls, especially the TVs
- Potentially fixed an issue with ChargeReloadRPC spamming errors
- Potentially fixed the TVs not starting from the beginning for all players
- Increased durability on all of the plants slightly
- Increased value of the Antelight slightly
- Slightly decreased the weight of the Anvil
1.0.2
- Fixed the Anvil destroying the cart
- Fixed the Pitchfork destroying the cart
- Increased the minimum velocity for the anvil hurt trigger
1.0.1
- Added a hurt collider to the Anvil when it is moving above a certain velocity and not being held
- Added a hurt collider to the Pitchfork when it is moving above a certain velocity or being held
- Potentially fixed the Tech Scepter being jank when held for clients
- Potentially fixed the TVs occasionally getting stuck in the wall (the back bit is no longer grabbable)
- Updated README
1.0.0
- Initial release.