Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of DiscoverAllValuables v1.1.0
DiscoverAllValuables.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Nixeld")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+452377027ecf8ae067c40f9bbf70c70ebdf373df")] [assembly: AssemblyProduct("DiscoverAllValuables")] [assembly: AssemblyTitle("DiscoverAllValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DiscoverAllValuables { [BepInPlugin("Nixeld.DiscoverAllValuables", "DiscoverAllValuables", "1.0")] public class DiscoverAllValuables : BaseUnityPlugin { internal static DiscoverAllValuables Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ValuableDiscovery.DiscoverAllEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DiscoverAllValuables", true, "When true, every valuable and cosmetic box is marked as discovered and shown on the map. When false, the game behaves as per usual."); ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded (DiscoverAllValuables={ValuableDiscovery.DiscoverAllEnabled.Value})."); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } internal static class ValuableDiscovery { private static readonly FieldInfo? DiscoveredField = AccessTools.Field(typeof(ValuableObject), "discovered"); internal static ConfigEntry<bool>? DiscoverAllEnabled { get; set; } internal static void DiscoverIfEnabled(ValuableObject valuable) { ConfigEntry<bool> discoverAllEnabled = DiscoverAllEnabled; if (discoverAllEnabled != null && discoverAllEnabled.Value && IsAlive(valuable)) { try { valuable.discovered = true; valuable.Discover((State)0); } catch (Exception ex) { DiscoverAllValuables.Logger.LogWarning((object)("Could not discover " + ((Object)valuable).name + ": " + ex.Message)); } EnsureMapMarker(valuable); } } internal static int DiscoverAllInScene() { int num = 0; ValuableObject[] array = Object.FindObjectsOfType<ValuableObject>(); foreach (ValuableObject val in array) { if (IsAlive(val)) { try { val.discovered = true; val.Discover((State)0); num++; } catch (Exception ex) { DiscoverAllValuables.Logger.LogWarning((object)("Could not discover " + ((Object)val).name + ": " + ex.Message)); } EnsureMapMarker(val); } } ValuableDiscoverCustom[] array2 = Object.FindObjectsOfType<ValuableDiscoverCustom>(); foreach (ValuableDiscoverCustom val2 in array2) { if (!((Object)(object)val2 == (Object)null)) { try { val2.Discover(); num++; } catch (Exception ex2) { DiscoverAllValuables.Logger.LogWarning((object)("Could not discover custom valuable " + ((Object)val2).name + ": " + ex2.Message)); } } } return num; } private static bool IsAlive(ValuableObject? valuable) { return (Object)(object)valuable != (Object)null && ((Component)valuable).gameObject.activeInHierarchy && ((Behaviour)valuable).enabled; } private static void EnsureMapMarker(ValuableObject valuable) { Map instance = Map.Instance; if ((Object)(object)instance == (Object)null || MapAlreadyHasMarker(valuable)) { return; } try { instance.AddValuable(valuable); } catch (Exception ex) { DiscoverAllValuables.Logger.LogWarning((object)("Could not add map marker for " + ((Object)valuable).name + ": " + ex.Message)); } } private static bool MapAlreadyHasMarker(ValuableObject valuable) { MapValuable[] array = Resources.FindObjectsOfTypeAll<MapValuable>(); foreach (MapValuable val in array) { if ((Object)(object)val != (Object)null && (Object)(object)val.target == (Object)(object)valuable) { return true; } } return false; } } [HarmonyPatch(typeof(LevelGenerator), "GenerateDone")] internal static class LevelGeneratorGenerateDonePatch { private static void Postfix() { ConfigEntry<bool> discoverAllEnabled = ValuableDiscovery.DiscoverAllEnabled; if (discoverAllEnabled != null && discoverAllEnabled.Value) { int num = ValuableDiscovery.DiscoverAllInScene(); DiscoverAllValuables.Logger.LogInfo((object)$"DiscoverAllValuables: after level generation, updated {num} valuables including cosmetic boxes (map markers ensured for all alive instances)."); } } } [HarmonyPatch(typeof(ValuableObject), "Start")] internal static class ValuableObjectStartPatch { private static void Postfix(ValuableObject __instance) { ConfigEntry<bool> discoverAllEnabled = ValuableDiscovery.DiscoverAllEnabled; if (discoverAllEnabled != null && discoverAllEnabled.Value && DiscoveryPatches.SafeLevelGenDone()) { ValuableDiscovery.DiscoverIfEnabled(__instance); } } } internal static class DiscoveryPatches { internal static bool SafeLevelGenDone() { try { return SemiFunc.LevelGenDone(); } catch { return false; } } } }