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Decompiled source of TakeUsToo v1.0.0
TakeUsToo.dll
Decompiled a day agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TakeUsToo")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TakeUsToo")] [assembly: AssemblyTitle("TakeUsToo")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [BepInPlugin("takeustoo", "Take Us Too", "1.0.0")] public class TakeUsToo : BaseUnityPlugin { internal static AudioClip clip; internal static ConfigEntry<float> Volume; internal static GameObject currentPlayer; private void Awake() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) Volume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Volume", 1f, "Music volume (0-1)"); ((MonoBehaviour)this).StartCoroutine(LoadAudio()); SceneManager.sceneLoaded += OnSceneLoaded; new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID).PatchAll(); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { StopMusic(); } public static void StopMusic() { if (currentPlayer != null) { Object.Destroy((Object)(object)currentPlayer); currentPlayer = null; } } private IEnumerator LoadAudio() { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "spire.ogg"); if (File.Exists(text)) { string text2 = "file://" + text; UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(text2, (AudioType)14); yield return www.SendWebRequest(); if ((int)www.result == 1) { clip = DownloadHandlerAudioClip.GetContent(www); } } } } [HarmonyPatch] internal class Patch_Extraction { private static MethodBase TargetMethod() { Type type = AccessTools.TypeByName("RoundDirector"); if (type == null) { return null; } return AccessTools.Method(type, "ExtractionCompletedAllRPC", (Type[])null, (Type[])null); } private static void Postfix() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown if (!((Object)(object)TakeUsToo.clip == (Object)null)) { TakeUsToo.StopMusic(); GameObject val = new GameObject("FormsPlayer"); Object.DontDestroyOnLoad((Object)val); AudioSource obj = val.AddComponent<AudioSource>(); obj.clip = TakeUsToo.clip; obj.volume = TakeUsToo.Volume.Value; obj.loop = false; obj.Play(); TakeUsToo.currentPlayer = val; } } }