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Decompiled source of Auto Region v1.0.1
AutoRegion.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AutoRegion")] [assembly: AssemblyTitle("AutoRegion")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.repo.qol.preferredregion", "Preferred Region (Public & Private)", "1.3.0")] public class PreferredRegionPlugin : BaseUnityPlugin { internal static PreferredRegionPlugin Instance; internal static ConfigEntry<bool> Enabled; internal static ConfigEntry<string> PreferredRegionCode; internal static ConfigEntry<bool> JumpStraightToServerList; private void Awake() { //IL_00c2: Unknown result type (might be due to invalid IL or missing references) Instance = this; Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable auto-selecting your preferred region."); PreferredRegionCode = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PreferredRegionCode", "", "Saved region code (set automatically on first pick). Valid: asia, au, cae, cn, eu, hk, in, jp, kr, sa, tr, uae, za, us, usw, ussc"); JumpStraightToServerList = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "JumpStraightToServerList", true, "Public flow: if true, pressing Public goes straight to Server List; otherwise to Public Game Choice."); string text = RegionCodes.Normalize(PreferredRegionCode.Value); if (RegionCodes.IsValid(text) && text != PreferredRegionCode.Value) { PreferredRegionCode.Value = text; try { ((BaseUnityPlugin)this).Config.Save(); } catch { } } new Harmony("com.repo.qol.preferredregion").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"[PreferredRegion] Loaded. Enabled={Enabled.Value} Saved='{PreferredRegionCode.Value}' JumpToList={JumpStraightToServerList.Value}"); } internal static void SaveRegionToConfig(string code) { string text = RegionCodes.Normalize(code); if (RegionCodes.IsValid(text) && PreferredRegionCode.Value != text) { PreferredRegionCode.Value = text; try { ((BaseUnityPlugin)Instance).Config.Save(); } catch (Exception arg) { Debug.LogWarning((object)$"[PreferredRegion] Failed to save config: {arg}"); } Debug.Log((object)("[PreferredRegion] Saved preferred region '" + text + "' to config.")); } } } internal static class RegionCodes { private static readonly HashSet<string> Valid = new HashSet<string> { "asia", "au", "cae", "cn", "eu", "hk", "in", "jp", "kr", "sa", "tr", "uae", "za", "us", "usw", "ussc" }; public static string Normalize(string inputRaw) { if (string.IsNullOrWhiteSpace(inputRaw)) { return ""; } string text = inputRaw.Trim().ToLowerInvariant(); bool flag; switch (text) { case "usa east": case "us east": case "east": case "usa_east": case "useast": flag = true; break; default: flag = false; break; } if (flag) { return "us"; } switch (text) { case "usa west": case "us west": case "west": case "usa_west": case "uswest": flag = true; break; default: flag = false; break; } if (flag) { return "usw"; } switch (text) { case "usa south central": case "us south central": case "south central": case "usa_south_central": case "ussouthcentral": flag = true; break; default: flag = false; break; } if (flag) { return "ussc"; } text = text.Replace(" ", "").Replace("-", "").Replace("_", ""); if (text == "brazil" || text == "sa_america" || text == "southamerica") { text = "sa"; } if (text == "uae" || text == "unitedarabemirates") { text = "uae"; } if (text == "japan") { text = "jp"; } if (text == "korea" || text == "southkorea") { text = "kr"; } if (Valid.Contains(text)) { return text; } return text; } public static bool IsValid(string code) { return !string.IsNullOrWhiteSpace(code) && Valid.Contains(code); } } internal static class NavGuard { private static float lastNavAt; public static bool TryBegin(float cooldown = 0.5f) { float unscaledTime = Time.unscaledTime; if (unscaledTime - lastNavAt < cooldown) { return false; } lastNavAt = unscaledTime; return true; } } [HarmonyPatch(typeof(MenuPageMain), "ButtonEventPlayRandom")] internal static class Patch_PublicButton_Shortcut { private static bool Prefix() { if (!PreferredRegionPlugin.Enabled.Value) { return true; } string text = RegionCodes.Normalize(PreferredRegionPlugin.PreferredRegionCode.Value); if (!RegionCodes.IsValid(text)) { return true; } if (!NavGuard.TryBegin()) { return false; } DataDirector.instance.networkRegion = text; Debug.Log((object)("[PreferredRegion] Public pressed -> using saved '" + text + "'.")); MenuManager.instance.PageCloseAll(); if (PreferredRegionPlugin.JumpStraightToServerList.Value) { MenuManager.instance.PageOpen((MenuPageIndex)14, false); } else { MenuManager.instance.PageOpen((MenuPageIndex)16, false); } return false; } } [HarmonyPatch(typeof(MenuPageMain), "ButtonEventHostGame")] internal static class Patch_HostButton_Shortcut { private static bool Prefix() { if (!PreferredRegionPlugin.Enabled.Value) { return true; } string text = RegionCodes.Normalize(PreferredRegionPlugin.PreferredRegionCode.Value); if (!RegionCodes.IsValid(text)) { return true; } if (!NavGuard.TryBegin()) { return false; } DataDirector.instance.networkRegion = text; SemiFunc.MainMenuSetMultiplayer(); Debug.Log((object)("[PreferredRegion] Host pressed -> using saved '" + text + "'.")); MenuManager.instance.PageCloseAll(); MenuManager.instance.PageOpen((MenuPageIndex)11, false); return false; } } [HarmonyPatch(typeof(MenuPageRegions), "Start")] internal static class Patch_RegionsStart_AutoPick { private static bool Prefix(MenuPageRegions __instance) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Invalid comparison between Unknown and I4 //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Invalid comparison between Unknown and I4 //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Invalid comparison between Unknown and I4 if (!PreferredRegionPlugin.Enabled.Value) { return true; } string text = RegionCodes.Normalize(PreferredRegionPlugin.PreferredRegionCode.Value); if (!RegionCodes.IsValid(text)) { return true; } if ((int)__instance.type != 1 && (int)__instance.type > 0) { return true; } if (!NavGuard.TryBegin()) { return false; } DataDirector.instance.networkRegion = text; Debug.Log((object)$"[PreferredRegion] Regions page opened ({__instance.type}) -> auto-picking '{text}'."); MenuManager.instance.PageCloseAll(); if ((int)__instance.type == 0) { SemiFunc.MainMenuSetMultiplayer(); MenuManager.instance.PageOpen((MenuPageIndex)11, false); } else if (PreferredRegionPlugin.JumpStraightToServerList.Value) { MenuManager.instance.PageOpen((MenuPageIndex)14, false); } else { MenuManager.instance.PageOpen((MenuPageIndex)16, false); } return false; } } [HarmonyPatch(typeof(MenuPageRegions), "PickRegion")] internal static class Patch_RegionsPick_Save { private static void Prefix(ref string _region) { PreferredRegionPlugin.SaveRegionToConfig(_region); } } namespace AutoRegion { [BepInPlugin("Omniscye.AutoRegion", "AutoRegion", "1.0")] public class AutoRegion : BaseUnityPlugin { internal static AutoRegion Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }