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Omniscye-Empress_LateJoin-1.0.0 icon

Empress LateJoin

A host-only late join mod for REPO that brings waiting players in on Level, Shop, or Shop Lobby. Wait in purgatory with a static level view.

Date uploaded 4 months ago
Version 1.0.0
Download link Omniscye-Empress_LateJoin-1.0.0.zip
Downloads 43
Dependency string Omniscye-Empress_LateJoin-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Empress LateJoin v1.0.0

A host-only late join mod for REPO that brings waiting players in on Level, Shop, or Shop Lobby. Wait in purgatory with a static level view.

What this mod does

Empress LateJoin lets people join your run late on ANY LEVEL SWITCH.

  • Late joining players are sent to a lobby purgatory
  • While waiting, they get a static view of the current level
  • When the scene switches, any waiting players automatically join the game
  • Unlike other LateJoin mods, this works after ANY level switch
  • That means Level, Shop, and Shop Lobby all count as valid handoff points
  • Players still have to wait, just not as long

How purgatory works

Purgatory is the waiting state for late joiners.

  • If someone joins while the host is already inside an active level, they do not fully enter that live level
  • Instead, they are held in a lobby purgatory state with a static view
  • They stay there safely until the next scene transition happens
  • As soon as the host moves to the next Level, Shop, or Shop Lobby, waiting players are pulled in automatically

This keeps late joining practical and awesome.

Multiplayer

ONLY THE HOST NEEDS THE MOD.

This is a host-only late join mod.

  • The host needs it installed
  • Clients do not need it installed
  • If clients do happen to see weird console errors on their side, those can be ignored
  • The mod is still working as intended even if their console looks confused

Important Notes

Because this is a host-only mod, I cannot fully control what the client console spits out during the waiting process.

  • Any errors the client sees in their console during purgatory can be ignored
  • Those client-side errors do not mean the mod failed
  • If the player reaches purgatory and joins properly on the next scene switch, the mod is working as intended

Credits

  • Made by Omniscye/Empress
  • Thanks to Skript for helping me test

"You were not late. The run had simply already chosen a grave for you and called it purgatory."