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Decompiled source of Enemy Dismemberment v1.0.0
EmpressBodyParts.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c574138cfea486cfa7104eae1a6f135c166daf8b")] [assembly: AssemblyProduct("EmpressBodyParts")] [assembly: AssemblyTitle("EmpressBodyParts")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EnemyDismemberment { [BepInPlugin("com.Empress.EnemyDismemberment", "Enemy Dismemberment", "6.6.9")] public class EnemyDismembermentPlugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) new Harmony("com.Empress.EnemyDismemberment").PatchAll(); } } [HarmonyPatch(typeof(EnemyHealth))] public static class EnemyHealthPatch { [HarmonyPatch("DeathImpulseRPC")] [HarmonyPostfix] public static void Postfix(EnemyHealth __instance) { //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null || __instance.renderers == null || __instance.renderers.Count == 0) { return; } Vector3 position = ((Component)__instance).transform.position; if ((Object)(object)((Component)__instance).GetComponent<Enemy>()?.CenterTransform != (Object)null) { position = ((Component)__instance).GetComponent<Enemy>().CenterTransform.position; } List<Renderer> list = new List<Renderer>((IEnumerable<Renderer>)__instance.renderers); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Path.Combine(directoryName, "empress"); AssetBundle val = AssetBundle.LoadFromFile(text); Material val2 = val.LoadAsset<Material>("EmpressBlood"); val.Unload(false); foreach (Renderer item in list) { if ((Object)(object)item == (Object)null || (Object)(object)((Component)item).gameObject == (Object)null) { continue; } GameObject gameObject = ((Component)item).gameObject; gameObject.transform.SetParent((Transform)null); Rigidbody val3 = gameObject.GetComponent<Rigidbody>(); if ((Object)(object)val3 == (Object)null) { val3 = gameObject.AddComponent<Rigidbody>(); val3.mass = 2f; val3.collisionDetectionMode = (CollisionDetectionMode)1; } Collider component = gameObject.GetComponent<Collider>(); if ((Object)(object)component == (Object)null) { BoxCollider val4 = gameObject.AddComponent<BoxCollider>(); try { Quaternion rotation = gameObject.transform.rotation; gameObject.transform.rotation = Quaternion.identity; val4.center = Vector3.zero; Bounds bounds = item.bounds; val4.size = ((Bounds)(ref bounds)).size; gameObject.transform.rotation = rotation; } catch { val4.size = Vector3.one * 0.5f; } } Material[] array = (Material[])(object)new Material[item.materials.Length]; for (int i = 0; i < array.Length; i++) { array[i] = val2; } item.materials = array; float num = 800f; float num2 = 4f; val3.AddExplosionForce(num, position, num2, 1f, (ForceMode)1); val3.AddTorque(Random.insideUnitSphere * 500f); } } } }