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Decompiled source of Enhanced Lighting v1.0.0
EmpressEnhancedLighting.dll
Decompiled 8 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EmpressEnhancedLighting")] [assembly: AssemblyTitle("EmpressEnhancedLighting")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace EnhancedLighting { [BepInPlugin("com.empress.enhancedlighting", "EnhancedLighting", "1.0.1")] public class EnhancedLightingPlugin : BaseUnityPlugin { public static ConfigEntry<bool> cfgEnabled; public static ConfigEntry<float> cfgShadowDistance; public static ConfigEntry<int> cfgShadowCascades; public static ConfigEntry<float> cfgAmbientDarkness; public static ConfigEntry<bool> cfgUseReflectionProbe; public static ConfigEntry<float> cfgProbeUpdateRate; public static ConfigEntry<float> cfgBloomThreshold; public static ConfigEntry<float> cfgLightRangeMultiplier; private Harmony _harmony; public static Camera MainCam; private static GameObject _probeHolder; private static ReflectionProbe _playerProbe; private Coroutine _probeUpdateRoutine; public static Dictionary<int, float> LightRangeCache = new Dictionary<int, float>(); private void Awake() { //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Expected O, but got Unknown cfgEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Visuals", true, "Toggle the mod effects."); cfgShadowDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Shadows", "Shadow Distance", 150f, "Distance shadows are rendered."); cfgShadowCascades = ((BaseUnityPlugin)this).Config.Bind<int>("Shadows", "Shadow Cascades", 4, "Number of shadow splits."); cfgAmbientDarkness = ((BaseUnityPlugin)this).Config.Bind<float>("Lighting", "Ambient Crush", 0.4f, "Multiplies game ambient light. Lower = Darker."); cfgUseReflectionProbe = ((BaseUnityPlugin)this).Config.Bind<bool>("Reflections", "Player Reflection Probe", true, "Enables fake GI via player probe."); cfgProbeUpdateRate = ((BaseUnityPlugin)this).Config.Bind<float>("Reflections", "Probe Update Rate", 0.06f, "Seconds between probe updates (0.06 = ~15FPS)."); cfgBloomThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("PostProcess", "Bloom Threshold", 1.2f, "Threshold for bloom glow."); cfgLightRangeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Lighting", "Light Range Boost", 1.5f, "Multiplier for point light range."); cfgShadowDistance.SettingChanged += delegate { ApplyShadowSettings(); }; cfgShadowCascades.SettingChanged += delegate { ApplyShadowSettings(); }; _harmony = new Harmony("com.empress.enhancedlighting"); _harmony.PatchAll(); SceneManager.sceneLoaded += OnSceneLoaded; ((BaseUnityPlugin)this).Logger.LogInfo((object)"EnhancedLighting Loaded. Systems Normalized."); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { LightRangeCache.Clear(); MainCam = Camera.main; ApplyShadowSettings(); if ((Object)(object)MainCam != (Object)null && cfgUseReflectionProbe.Value) { CreatePlayerReflectionProbe(); } } private void ApplyShadowSettings() { if (cfgEnabled.Value) { QualitySettings.shadowDistance = cfgShadowDistance.Value; QualitySettings.shadowCascades = cfgShadowCascades.Value; QualitySettings.shadowProjection = (ShadowProjection)1; QualitySettings.shadowResolution = (ShadowResolution)3; } } private void CreatePlayerReflectionProbe() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)_probeHolder)) { Object.Destroy((Object)(object)_probeHolder); } _probeHolder = new GameObject("EnhancedLighting_Probe"); _probeHolder.transform.SetParent(((Component)MainCam).transform); _probeHolder.transform.localPosition = Vector3.zero; _playerProbe = _probeHolder.AddComponent<ReflectionProbe>(); _playerProbe.mode = (ReflectionProbeMode)1; _playerProbe.refreshMode = (ReflectionProbeRefreshMode)2; _playerProbe.timeSlicingMode = (ReflectionProbeTimeSlicingMode)0; _playerProbe.resolution = 128; _playerProbe.cullingMask = ~(1 << LayerMask.NameToLayer("Player")); _playerProbe.hdr = true; _playerProbe.intensity = 1f; _playerProbe.boxProjection = false; _playerProbe.farClipPlane = 50f; _playerProbe.clearFlags = (ReflectionProbeClearFlags)1; if (_probeUpdateRoutine != null) { ((MonoBehaviour)this).StopCoroutine(_probeUpdateRoutine); } _probeUpdateRoutine = ((MonoBehaviour)this).StartCoroutine(ProbeUpdater()); } private IEnumerator ProbeUpdater() { WaitForSeconds wait = new WaitForSeconds(cfgProbeUpdateRate.Value); while (true) { if ((Object)(object)_playerProbe != (Object)null && ((Behaviour)_playerProbe).isActiveAndEnabled && cfgEnabled.Value) { _playerProbe.RenderProbe(); } yield return wait; } } } [HarmonyPatch(typeof(EnvironmentDirector), "Update")] public class AmbientPatch { private static FieldRef<EnvironmentDirector, float> _lerpRef = AccessTools.FieldRefAccess<EnvironmentDirector, float>("DarkAdaptationLerp"); private static void Postfix(EnvironmentDirector __instance) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) if (EnhancedLightingPlugin.cfgEnabled.Value && !((Object)(object)LevelGenerator.Instance?.Level == (Object)null)) { float num = _lerpRef.Invoke(__instance); Color ambientColor = LevelGenerator.Instance.Level.AmbientColor; Color ambientColorAdaptation = LevelGenerator.Instance.Level.AmbientColorAdaptation; Color val = Color.Lerp(ambientColor, ambientColorAdaptation, __instance.DarkAdaptationCurve.Evaluate(num)); RenderSettings.ambientLight = val * EnhancedLightingPlugin.cfgAmbientDarkness.Value; } } } [HarmonyPatch(typeof(LightManager), "HandleLightActivation")] public class LightQualityPatch { private static void Prefix(PropLight propLight) { if (EnhancedLightingPlugin.cfgEnabled.Value && !((Object)(object)propLight == (Object)null) && !((Object)(object)propLight.lightComponent == (Object)null)) { int instanceID = ((Object)propLight).GetInstanceID(); if (!EnhancedLightingPlugin.LightRangeCache.ContainsKey(instanceID)) { EnhancedLightingPlugin.LightRangeCache[instanceID] = propLight.lightComponent.range; } float num = EnhancedLightingPlugin.LightRangeCache[instanceID]; propLight.lightComponent.range = num * EnhancedLightingPlugin.cfgLightRangeMultiplier.Value; if (propLight.originalIntensity > 1f) { propLight.lightComponent.shadows = (LightShadows)2; propLight.lightComponent.shadowStrength = 0.9f; propLight.lightComponent.shadowBias = 0.05f; } } } } [HarmonyPatch(typeof(PostProcessing), "Setup")] public class PostProcessInjector { private static void Postfix(PostProcessing __instance) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) if (!EnhancedLightingPlugin.cfgEnabled.Value) { return; } PostProcessProfile profile = __instance.volume.profile; if (!((Object)(object)profile == (Object)null)) { AmbientOcclusion val = default(AmbientOcclusion); if (!profile.TryGetSettings<AmbientOcclusion>(ref val)) { val = profile.AddSettings<AmbientOcclusion>(); } ((PostProcessEffectSettings)val).active = true; ((ParameterOverride<AmbientOcclusionMode>)(object)val.mode).value = (AmbientOcclusionMode)1; ((ParameterOverride<float>)(object)val.intensity).value = 1f; ((ParameterOverride<Color>)(object)val.color).value = Color.black; ((ParameterOverride<float>)(object)val.radius).value = 0.6f; ColorGrading val2 = default(ColorGrading); if (profile.TryGetSettings<ColorGrading>(ref val2)) { ((PostProcessEffectSettings)val2).active = true; ((ParameterOverride<Tonemapper>)(object)val2.tonemapper).value = (Tonemapper)2; ((ParameterOverride<float>)(object)val2.postExposure).value = 0.5f; ((ParameterOverride<float>)(object)val2.saturation).value = 5f; ((ParameterOverride<float>)(object)val2.contrast).value = 15f; } Bloom val3 = default(Bloom); if (profile.TryGetSettings<Bloom>(ref val3)) { ((ParameterOverride<float>)(object)val3.threshold).value = EnhancedLightingPlugin.cfgBloomThreshold.Value; ((ParameterOverride<float>)(object)val3.intensity).value = 3f; ((ParameterOverride<float>)(object)val3.diffusion).value = 5f; } ScreenSpaceReflections val4 = default(ScreenSpaceReflections); if (!profile.TryGetSettings<ScreenSpaceReflections>(ref val4)) { val4 = profile.AddSettings<ScreenSpaceReflections>(); } ((ParameterOverride<ScreenSpaceReflectionPreset>)(object)val4.preset).value = (ScreenSpaceReflectionPreset)3; ((PostProcessEffectSettings)val4).active = true; } } } [HarmonyPatch(typeof(GraphicsManager), "UpdateShadowDistance")] public class ShadowDistanceBypass { private static bool Prefix() { return !EnhancedLightingPlugin.cfgEnabled.Value; } } [HarmonyPatch(typeof(GraphicsManager), "UpdateShadowQuality")] public class ShadowQualityBypass { private static bool Prefix() { if (EnhancedLightingPlugin.cfgEnabled.Value) { return false; } return true; } } }