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Decompiled source of GambleJumping v1.0.0
cursedjumping.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("cursedjumping")] [assembly: AssemblyTitle("cursedjumping")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace cursedjump { [BepInPlugin("Omniscye.cursedjump", "cursedjump", "1.0")] public class cursedjump : BaseUnityPlugin { internal static cursedjump Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(PlayerAvatar), "Jump")] public class JumpDeathPatch { [CompilerGenerated] private sealed class <DelayedSelfDestruct>d__1 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public PlayerAvatar player; private bool <isOfflineMode>5__1; private bool <isConnected>5__2; private bool <isMasterClient>5__3; private bool <isMultiplayer>5__4; private ChatManager <instance>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <DelayedSelfDestruct>d__1(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <instance>5__5 = null; <>1__state = -2; } private bool MoveNext() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(0.2f); <>1__state = 1; return true; case 1: <>1__state = -1; cursedjump.Logger.LogInfo((object)"Triggering self-destruct after cursed jump!"); <isOfflineMode>5__1 = PhotonNetwork.OfflineMode; <isConnected>5__2 = PhotonNetwork.IsConnected; <isMasterClient>5__3 = PhotonNetwork.IsMasterClient; <isMultiplayer>5__4 = GameManager.Multiplayer(); cursedjump.Logger.LogInfo((object)$"Network Debug - OfflineMode: {<isOfflineMode>5__1}, IsConnected: {<isConnected>5__2}, IsMasterClient: {<isMasterClient>5__3}, GameManager.Multiplayer(): {<isMultiplayer>5__4}"); if (!<isMultiplayer>5__4) { cursedjump.Logger.LogInfo((object)"Singleplayer detected - using direct playerHealth.Hurt"); if ((Object)(object)player.playerHealth != (Object)null) { player.playerHealth.Hurt(player.playerHealth.health, false, -1); cursedjump.Logger.LogInfo((object)"Successfully hurt player in singleplayer!"); } else { cursedjump.Logger.LogWarning((object)"PlayerHealth not found in singleplayer"); player.PlayerDeath(-1); } } else { cursedjump.Logger.LogInfo((object)"Multiplayer detected - using ChatManager.PossessSelfDestruction"); <instance>5__5 = ChatManager.instance; if ((Object)(object)<instance>5__5 != (Object)null) { <instance>5__5.PossessSelfDestruction(); cursedjump.Logger.LogInfo((object)"Successfully triggered PossessSelfDestruction!"); } else { cursedjump.Logger.LogWarning((object)"ChatManager instance not found, using fallback"); player.PlayerDeath(-1); } <instance>5__5 = null; } return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPrefix] private static bool Prefix(PlayerAvatar __instance, bool _powerupEffect) { bool flag = GameManager.Multiplayer(); bool isLocal = __instance.isLocal; cursedjump.Logger.LogInfo((object)$"Jump triggered - Multiplayer: {flag}, isLocal: {isLocal}"); if (!isLocal) { cursedjump.Logger.LogInfo((object)"Not local player, skipping curse"); return true; } float num = Random.Range(0f, 1f); cursedjump.Logger.LogInfo((object)$"Random roll: {num} (need < 0.2 to trigger)"); if (num < 0.2f) { cursedjump.Logger.LogInfo((object)"Player jumped too hard and will self-destruct!"); ((MonoBehaviour)__instance).StartCoroutine(DelayedSelfDestruct(__instance)); } else { cursedjump.Logger.LogInfo((object)"Lucky jump, no death this time"); } return true; } [IteratorStateMachine(typeof(<DelayedSelfDestruct>d__1))] private static IEnumerator DelayedSelfDestruct(PlayerAvatar player) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <DelayedSelfDestruct>d__1(0) { player = player }; } } } namespace cursedjumping { [BepInPlugin("Omniscye.cursedjumping", "cursedjumping", "1.0")] public class cursedjumping : BaseUnityPlugin { internal static cursedjumping Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }