Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoRecoil Cart Cannon v1.0.2
NoRecoilCannon.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoRecoilCannon")] [assembly: AssemblyTitle("NoRecoilCannon")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoRecoilCannon { [BepInPlugin("Omniscye.NoRecoilCannon", "NoRecoilCannon", "1.0")] public class NoRecoilCannon : BaseUnityPlugin { internal static NoRecoilCannon Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } } namespace Empress.Repo.CartCannonNoRecoil { [BepInPlugin("empress.repo.cartcannon.norecoil", "Cart Cannon – No Recoil", "1.0.0")] public class CannonRecoilPlugin : BaseUnityPlugin { public const string PluginGuid = "empress.repo.cartcannon.norecoil"; public const string PluginName = "Cart Cannon – No Recoil"; public const string PluginVersion = "1.0.0"; internal static ManualLogSource Log; internal static Harmony Harmony; internal static ConfigEntry<bool> CfgEnabled; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; CfgEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Disable Cart Cannon recoil impulse."); Harmony = new Harmony("empress.repo.cartcannon.norecoil"); Harmony.PatchAll(); Log.LogInfo((object)string.Format("{0} {1} loaded. Enabled={2}", "Cart Cannon – No Recoil", "1.0.0", CfgEnabled.Value)); } private void OnDestroy() { try { Harmony harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } catch (Exception ex) { ManualLogSource log = Log; if (log != null) { log.LogError((object)ex); } } } } internal static class RecoilGate { [ThreadStatic] internal static bool Suppress; } [HarmonyPatch(typeof(ItemCartCannon), "ShootLogic")] internal static class Patch_ItemCartCannon_ShootLogic { private static void Prefix() { if (CannonRecoilPlugin.CfgEnabled.Value) { RecoilGate.Suppress = true; } } private static void Finalizer(Exception __exception) { RecoilGate.Suppress = false; } } [HarmonyPatch(typeof(Rigidbody))] [HarmonyPatch("AddForceAtPosition", new Type[] { typeof(Vector3), typeof(Vector3), typeof(ForceMode) })] internal static class Patch_Rigidbody_AddForceAtPosition { private static bool Prefix(ref Rigidbody __instance, ref Vector3 force, ref Vector3 position, ref ForceMode mode) { if (!CannonRecoilPlugin.CfgEnabled.Value) { return true; } if (RecoilGate.Suppress) { return false; } return true; } } }