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Decompiled source of Smoke Bomb v1.0.1
SmokeBomb.dll
Decompiled 6 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SmokeBomb")] [assembly: AssemblyTitle("SmokeBomb")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [RequireComponent(typeof(ItemToggle))] public class SmokeBombItem : MonoBehaviour { private PhotonView photonView; private AudioSource audioSource; private ParticleScriptExplosion particleScriptExplosion; private ItemToggle itemToggle; [Header("Audio Settings")] public AudioClip explodeSound; public AudioClip armSound; public AudioClip disarmSound; [Header("Visual Settings")] public GameObject smokeEffect; [Header("Physics Settings")] public float triggerThreshold = 3f; private bool hasTriggered = false; private bool previousToggleState; private void Awake() { photonView = ((Component)this).GetComponent<PhotonView>(); itemToggle = ((Component)this).GetComponent<ItemToggle>(); itemToggle.playSound = false; audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); audioSource.spatialBlend = 1f; audioSource.minDistance = 1f; audioSource.maxDistance = 15f; particleScriptExplosion = ((Component)this).gameObject.AddComponent<ParticleScriptExplosion>(); ExplosionPreset[] source = Resources.FindObjectsOfTypeAll<ExplosionPreset>(); ExplosionPreset val = ((IEnumerable<ExplosionPreset>)source).FirstOrDefault((Func<ExplosionPreset, bool>)((ExplosionPreset p) => ((Object)p).name.Contains("Grenade"))) ?? source.FirstOrDefault(); if ((Object)(object)val != (Object)null) { particleScriptExplosion.explosionPreset = val; } } private void Start() { previousToggleState = itemToggle.toggleState; } private void Update() { if (itemToggle.toggleState == previousToggleState) { return; } if (itemToggle.toggleState) { if (Object.op_Implicit((Object)(object)armSound)) { audioSource.PlayOneShot(armSound); } } else if (Object.op_Implicit((Object)(object)disarmSound)) { audioSource.PlayOneShot(disarmSound); } previousToggleState = itemToggle.toggleState; } private void OnCollisionEnter(Collision collision) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) if (!hasTriggered && itemToggle.toggleState) { Vector3 relativeVelocity = collision.relativeVelocity; if (((Vector3)(ref relativeVelocity)).magnitude > triggerThreshold) { TryTriggerSmokeBomb(); } } } private void TryTriggerSmokeBomb() { hasTriggered = true; if (PhotonNetwork.IsConnected) { photonView.RPC("ActivateSmokeRPC", (RpcTarget)0, Array.Empty<object>()); } else { ActivateSmokeRPC(); } TeleportLocalPlayer(); if (PhotonNetwork.IsMasterClient || !PhotonNetwork.IsConnected) { PhotonNetwork.Destroy(((Component)this).gameObject); } } [PunRPC] public void ActivateSmokeRPC() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)explodeSound != (Object)null) { AudioSource.PlayClipAtPoint(explodeSound, ((Component)this).transform.position); } if ((Object)(object)smokeEffect != (Object)null) { Object.Instantiate<GameObject>(smokeEffect, ((Component)this).transform.position, Quaternion.identity); } if ((Object)(object)particleScriptExplosion != (Object)null) { particleScriptExplosion.Spawn(((Component)this).transform.position, 1.2f, 0, 0, 2f, false, false, 1f); } } private void TeleportLocalPlayer() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) PlayerController instance = PlayerController.instance; if ((Object)(object)instance == (Object)null) { return; } LevelPoint[] array = Object.FindObjectsOfType<LevelPoint>(); if (array != null && array.Length != 0) { LevelPoint val = array[Random.Range(0, array.Length)]; ((Component)instance).transform.position = ((Component)val).transform.position + Vector3.up * 0.5f; Rigidbody component = ((Component)instance).GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.velocity = Vector3.zero; } } } } namespace SmokeBombMod { [BepInPlugin("user.smokebomb.mod", "Smoke Bomb Mod", "1.0.0")] public class SmokeBombPlugin : BaseUnityPlugin { public static SmokeBombPlugin Instance; private void Awake() { Instance = this; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Smoke Bomb Mod Loaded!"); } } }