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Decompiled source of ZeroGMode v1.1.1
OmniZeroG.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OmniZeroG")] [assembly: AssemblyTitle("OmniZeroG")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ZeroGMod { [HarmonyPatch(typeof(PlayerController))] public static class ZeroG_HarmonyPatch { private class ZeroGData { public bool active; public float remainingTime; public int remainingUses; public float useDuration; public Rigidbody rb; public PlayerController pc; public bool isLocal; public float originalCustomGravity; public float originalDrag; public bool originalUseGravity; } private static readonly Dictionary<PlayerController, ZeroGData> states = new Dictionary<PlayerController, ZeroGData>(); private const int DefaultUses = 5; private const float DefaultSecondsPerUse = 60f; [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { if (!states.ContainsKey(__instance)) { Rigidbody rigidbody = GetRigidbody(__instance); ZeroGData value = new ZeroGData { active = false, remainingTime = 0f, remainingUses = 5, useDuration = 60f, rb = rigidbody, pc = __instance, isLocal = IsLocalPlayer(__instance), originalCustomGravity = __instance.CustomGravity, originalDrag = (((Object)(object)rigidbody != (Object)null) ? rigidbody.drag : 0f), originalUseGravity = (!((Object)(object)rigidbody != (Object)null) || rigidbody.useGravity) }; states[__instance] = value; Debug.Log((object)("[ZeroG] Initialized for player " + ((Object)__instance).name)); } } [HarmonyPrefix] [HarmonyPatch("Update")] private static void Update_Prefix(PlayerController __instance) { if (states.TryGetValue(__instance, out ZeroGData value) && value.isLocal && Input.GetKeyDown((KeyCode)277)) { if (value.active) { Deactivate(value); } else if (value.remainingUses > 0) { value.remainingUses = Mathf.Max(0, value.remainingUses - 1); Activate(value, value.useDuration); } UpdateUI(value); } } [HarmonyPrefix] [HarmonyPatch("FixedUpdate")] private static void FixedUpdate_Prefix(PlayerController __instance) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) if (states.TryGetValue(__instance, out ZeroGData value) && value.active && !((Object)(object)value.rb == (Object)null)) { value.remainingTime -= Time.fixedDeltaTime; value.pc.CustomGravity = 0f; value.rb.useGravity = false; value.rb.drag = 0.1f; Vector3 velocity = value.rb.velocity; velocity.y = Mathf.Max(velocity.y, 0f); value.rb.velocity = velocity; if (value.remainingTime <= 0f) { Deactivate(value); } UpdateUI(value); } } public static bool IsZeroGActive(PlayerController pc) { ZeroGData value; return states.TryGetValue(pc, out value) && value.active; } private static void Activate(ZeroGData data, float seconds) { if (data != null) { data.remainingTime = seconds; data.active = true; Debug.Log((object)("[ZeroG] Activated for " + ((Object)data.pc).name)); } } private static void Deactivate(ZeroGData data) { if (data != null) { data.remainingTime = 0f; data.active = false; data.pc.CustomGravity = data.originalCustomGravity; if ((Object)(object)data.rb != (Object)null) { data.rb.drag = data.originalDrag; data.rb.useGravity = data.originalUseGravity; } Debug.Log((object)("[ZeroG] Deactivated for " + ((Object)data.pc).name)); } } private static void UpdateUI(ZeroGData data) { ZeroGStatusUI.zeroGActive = data.active; ZeroGStatusUI.remainingTime = data.remainingTime; ZeroGStatusUI.remainingUses = data.remainingUses; } private static Rigidbody GetRigidbody(PlayerController pc) { return ((Component)pc).GetComponent<Rigidbody>() ?? ((Component)pc).GetComponentInChildren<Rigidbody>(); } private static bool IsLocalPlayer(PlayerController pc) { return true; } } [HarmonyPatch(typeof(ChatManager), "Update")] public static class Patch_ZeroG_UIInject { private static GameObject overlayHolder; private static void Postfix() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown if ((Object)(object)overlayHolder == (Object)null) { overlayHolder = new GameObject("ZeroGStatusOverlay", new Type[1] { typeof(ZeroGStatusUI) }); Object.DontDestroyOnLoad((Object)(object)overlayHolder); } } } public class ZeroGStatusUI : MonoBehaviour { public static bool zeroGActive = false; public static int remainingUses = 5; public static float remainingTime = 0f; private void OnGUI() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (zeroGActive) { GUI.color = Color.black; GUI.Box(new Rect(8f, 180f, 220f, 60f), GUIContent.none); GUI.color = Color.white; GUILayout.BeginArea(new Rect(10f, 182f, 200f, 60f)); GUILayout.Label("<b>\ud83d\ude80 Zero-G Mode Active</b>", Array.Empty<GUILayoutOption>()); GUILayout.Label($"⏱ Time: {remainingTime:F0}s | \ud83d\ude80 Uses Left: {remainingUses}", Array.Empty<GUILayoutOption>()); GUILayout.EndArea(); } } } } namespace OmniZeroG { [BepInPlugin("Omniscye.OmniZeroG", "OmniZeroG", "1.0")] public class OmniZeroG : BaseUnityPlugin { internal static OmniZeroG Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }