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PlayerVolumeSaver
Remembers the voice volume you set for each player (by Steam ID) and applies it automatically every time you play with them again.
By Purtzel_HD
| Date uploaded | a week ago |
| Version | 1.2.0 |
| Download link | Purtzel_HD-PlayerVolumeSaver-1.2.0.zip |
| Downloads | 216 |
| Dependency string | Purtzel_HD-PlayerVolumeSaver-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Feedback & Bug Reports
Found a bug or have an idea? Join my Discord: https://discord.gg/tK2Gkwfv6e
PlayerVolumeSaver
Tired of turning down the same loud players every single session? R.E.P.O. forgets per-player volume as soon as you restart the game. This mod remembers it.
Features
- Saves the voice volume you set for each player in the Esc menu, linked to their Steam ID.
- Applies the saved volume automatically as soon as that player joins, in any lobby and on any day. You don't need to open the Esc menu first.
- Players you never changed (still at 100 %) are not saved, so the file stays small.
- Set a player back to 100 % and their entry is removed again.
Usage
Just change a player's volume in the Esc menu like you normally would. That's it.
Saved data
BepInEx/config/purtzel_hd.playervolumesaver.txt
One line per player: SteamID and volume. You can edit or delete lines while the game is closed.
Multiplayer
Client-side. Only you need the mod. Nobody else notices anything.
Compatibility
Made for R.E.P.O. v0.5.x.
CHANGELOG
Changelog
1.2.0
- Players at 100 % are no longer saved.
- Setting a player back to 100 % removes their entry.
- Old 100 % entries are cleaned up automatically.
- The file only stores Steam ID and volume (no names).
1.1.0
- Everything in English.
- Saved data moved to
purtzel_hd.playervolumesaver.txt(old file is taken over automatically). - Removed the on/off setting, the mod is simply always active.
1.0.0
- Initial release.