R3DB4R0N-ExtraInventorySlotUpgrade icon

ExtraInventorySlotUpgrade

Adds a purchasable pink upgrade that grants one extra inventory slot, up to 6 slots per player. Number keys 4/5/6 select them.

CHANGELOG

Changelog

1.0.0

Initial release.

  • Purchasable pink upgrade pack, $25K–$30K, sold in the shop and at the upgrade stand, with custom front artwork generated onto the vanilla upgrade box at load time.
  • The price stays inside that range across the whole run. Vanilla inflates every upgrade by 50% of its base for each prior purchase, which is unremarkable on a 5K upgrade but sends a 25K one past 80K; configurable via PriceIncreasePerPurchase if you want the vanilla escalation back.
  • Up to 3 purchases per player, for a maximum of 6 inventory slots.
  • Slots 4–6 are runtime clones of the vanilla slot: same sprite, frame, font, spacing, hover animation, slot number and ammo/battery widget.
  • The slot row stays centred on screen as it grows.
  • Number keys 4, 5 and 6 select the new slots through the game's own input path. Emotes 1 and 2 are suppressed on keys 5 and 6 while the mod is active (configurable).
  • Slot contents survive level transitions, the truck, saving/loading and rejoining, and sync to other players the same way slots 1–3 do.
  • Host-authoritative: the host clamps every player's upgrade level and broadcasts the correction.
  • Using the upgrade at max slots is blocked without consuming the item, so nobody wastes $25K.
  • Save files remain compatible in both directions: a 6-slot save loads without the mod, and a save made without the mod loads with it.