Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ExtraInventorySlotUpgrade
Adds a purchasable pink upgrade that grants one extra inventory slot, up to 6 slots per player. Number keys 4/5/6 select them.
By R3DB4R0N
CHANGELOG
Changelog
1.0.0
Initial release.
- Purchasable pink upgrade pack, $25K–$30K, sold in the shop and at the upgrade stand, with custom front artwork generated onto the vanilla upgrade box at load time.
- The price stays inside that range across the whole run. Vanilla inflates every upgrade by 50% of
its base for each prior purchase, which is unremarkable on a 5K upgrade but sends a 25K one past
80K; configurable via
PriceIncreasePerPurchaseif you want the vanilla escalation back. - Up to 3 purchases per player, for a maximum of 6 inventory slots.
- Slots 4–6 are runtime clones of the vanilla slot: same sprite, frame, font, spacing, hover animation, slot number and ammo/battery widget.
- The slot row stays centred on screen as it grows.
- Number keys 4, 5 and 6 select the new slots through the game's own input path. Emotes 1 and 2 are suppressed on keys 5 and 6 while the mod is active (configurable).
- Slot contents survive level transitions, the truck, saving/loading and rejoining, and sync to other players the same way slots 1–3 do.
- Host-authoritative: the host clamps every player's upgrade level and broadcasts the correction.
- Using the upgrade at max slots is blocked without consuming the item, so nobody wastes $25K.
- Save files remain compatible in both directions: a 6-slot save loads without the mod, and a save made without the mod loads with it.