REPO_JP-EnemyOrbMerge icon

EnemyOrbMerge

【Host Only MOD】Merges touching enemy orbs into one orb with indestructible-priority selection and optimized contact processing.敵オーブ同士を不滅付き優先と軽量化された接触処理で1つにまとめるMOD

By REPO_JP

CHANGELOG

Changelog

[4.0.0] - Update

Added

  • REPO v0.4.0 compatibility
  • Indestructible-priority survivor selection
    • Indestructible orb targets are prioritized
    • Indestructible drone targets are prioritized
  • Contact-queue merge processing
  • Performance configuration entries
    • MaxQueuedPairsPerTick
    • EnableFallbackPairScan
    • FallbackPairScanInterval
    • IndestructibleTargetCacheInterval

Changed

  • Survivor priority is now indestructible-effect orb, held orb, then higher value
  • Normal merge checks now process queued contact pairs instead of relying on frequent all-pair scans
  • Fallback all-pair scans now run at a lower configurable frequency
  • Indestructible target lookup now uses a short cache interval instead of repeated lookup per comparison

Fixed

  • Reduced lag when many enemy orbs touch each other
  • Prevented unnecessary repeated scene searches during indestructible priority checks
  • Improved 0.4.0 value update compatibility with ValuableObject
  • Removed losing orbs from haul tracking before network destruction

[1.0.1] - Previous Release

  • Enemy death orbs merge when touching each other
  • Held orb is prioritized when only one orb is being held
  • Higher value orb is kept in normal merges
  • Value cap and merge-count cap added
  • Failed merges caused by caps grant invincibility only and do not play success effects
  • Merge success can play a network-visible effect
  • Merged orb can replay invincibility electricity visuals
  • Orb-to-orb breakage is prevented during contact checks