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Decompiled source of FrequentWeaponSpawns v1.0.0
FrequentWeaponSpawns.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FrequentWeaponSpawns")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FrequentWeaponSpawns")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b1fcc204-0b03-4522-a313-06980a1d3234")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] public class FrequentGrenadeSpawns : MonoBehaviour { private void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) Debug.Log((object)("Scene " + ((Scene)(ref scene)).name + " loaded. Adding grenade spawns.")); GameObject[] array = Object.FindObjectsOfType<GameObject>(); GameObject[] array2 = array; foreach (GameObject val in array2) { if (!((Object)(object)val == (Object)null) && (((Object)val).name.Contains("SpawnPoint") || ((Object)val).name.Contains("ItemSpawn")) && Random.value < 0.5f) { GameObject val2 = FindPrefabByName("Fart Grenade"); if ((Object)(object)val2 != (Object)null) { Vector3 val3 = val.transform.position + Random.insideUnitSphere * 2f; GameObject val4 = Object.Instantiate<GameObject>(val2, val3, Quaternion.identity); Debug.Log((object)string.Format("Spawned {0} at {1}", "Fart Grenade", val3)); } else { Debug.LogWarning((object)"Prefab Fart Grenade not found!"); } } } } private GameObject FindPrefabByName(string name) { GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>(); GameObject[] array2 = array; foreach (GameObject val in array2) { if ((Object)(object)val != (Object)null && ((Object)val).name.Equals(name, StringComparison.OrdinalIgnoreCase)) { return val; } } return null; } private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; } } public static class PluginInfo { public const string PLUGIN_GUID = "com.yourname.frequentgrenadespawns"; public const string PLUGIN_NAME = "FrequentGrenadeSpawns"; public const string PLUGIN_VERSION = "1.0.0"; }