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NetworkTweaksRevived

Smooth object syncing + no random timeout kicks. Conflict-free rewrite of REPONetworkTweaks. Made by Revival.

By Revival

CHANGELOG

Made by Revival

1.0.1

  • Fixed a critical bug where Photon initialized during plugin loading, silently breaking all connectivity (couldn't host or join, no error shown). Timeout and LateUpdate settings now apply the moment the game brings networking up, like they should.
  • Rebranded under Revival (plugin ID is now com.Revival.networktweaksrevived — config file name changed accordingly)

1.0.0

  • Full rewrite of the REPONetworkTweaks concept for the current R.E.P.O. version
  • Timeout disconnects disabled through Photon peer settings — zero patches, zero conflicts
  • LateUpdate packet dispatch via PUN's public setting — zero patches
  • Hermite snapshot interpolation reimplemented as additive postfixes: vanilla PhotonTransformView (kinematic mirroring, sleep, teleports, KinematicClientForce, RPC sender checks) keeps running, other mods' patches keep working
  • Defers automatically to NetworkingRevived's local simulation when both are installed
  • Detects the legacy REPONetworkTweaks and steps aside with a log warning instead of fighting it
  • SmoothSync self-disables on future game updates if internals change; the other tweaks keep working