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NetworkingRevived
Client-side prediction for R.E.P.O. - grabbing, dragging and throwing feels like singleplayer. Made by Revival.
By Revival
CHANGELOG
Fixed by Revival
1.1.0
- Added public API (
NetworkingRevivedAPI.IsLocallySimulated) so other mods can defer to the local simulation - Serialize patch now respects other mods that skip PhotonTransformView serialization (no more double stream reads)
- Warns in the log if the old NetworkingReworked or REPONetworkTweaks mods are still installed
1.0.0
- Full rewrite of the NetworkingReworked concept for the current R.E.P.O. version
- Instant local grab registration (no host round trip before objects respond)
- Local physics authority while holding valuables, props and carts
- Host state is cached while simulating and blended back smoothly on release
- Local throw impulse for instant throw feedback
- Cart contents ride along with locally-simulated carts
- Compatible with the overcharge-era PhysGrabber network stream (the thing that broke the original)
- Enemies, doors, players and shop/inventory items intentionally stay host-authoritative
- Self-disables with a clear log message if a future game update changes internals