Revival-NetworkingRevived icon

NetworkingRevived

Client-side prediction for R.E.P.O. - grabbing, dragging and throwing feels like singleplayer. Made by Revival.

By Revival

CHANGELOG

Fixed by Revival

1.1.0

  • Added public API (NetworkingRevivedAPI.IsLocallySimulated) so other mods can defer to the local simulation
  • Serialize patch now respects other mods that skip PhotonTransformView serialization (no more double stream reads)
  • Warns in the log if the old NetworkingReworked or REPONetworkTweaks mods are still installed

1.0.0

  • Full rewrite of the NetworkingReworked concept for the current R.E.P.O. version
  • Instant local grab registration (no host round trip before objects respond)
  • Local physics authority while holding valuables, props and carts
  • Host state is cached while simulating and blended back smoothly on release
  • Local throw impulse for instant throw feedback
  • Cart contents ride along with locally-simulated carts
  • Compatible with the overcharge-era PhysGrabber network stream (the thing that broke the original)
  • Enemies, doors, players and shop/inventory items intentionally stay host-authoritative
  • Self-disables with a clear log message if a future game update changes internals