Decompiled source of Shop Infinite Stamina v1.1.2

Shop Infinite Stamina\ShopInfiniteStamina.dll

Decompiled 19 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShopInfiniteStamina")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2+67a17c07d83219143096295278d9339c836bb50d")]
[assembly: AssemblyProduct("ShopInfiniteStamina")]
[assembly: AssemblyTitle("ShopInfiniteStamina")]
[assembly: AssemblyVersion("1.1.2.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShopInfiniteStamina
{
	[BepInPlugin("com.riggola.shopinfinitestamina", "Shop Infinite Stamina", "1.1.2")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.riggola.shopinfinitestamina";

		public const string PluginName = "Shop Infinite Stamina";

		public const string PluginVersion = "1.1.2";

		internal static ManualLogSource Log;

		private static readonly FieldRef<PlayerController, float> EnergyCurrent = AccessTools.FieldRefAccess<PlayerController, float>("EnergyCurrent");

		private static readonly FieldRef<PlayerController, float> EnergyStart = AccessTools.FieldRefAccess<PlayerController, float>("EnergyStart");

		private static readonly FieldRef<PlayerController, float> SprintDrainTimer = AccessTools.FieldRefAccess<PlayerController, float>("SprintDrainTimer");

		private static readonly FieldRef<PlayerController, float> SprintRechargeTimer = AccessTools.FieldRefAccess<PlayerController, float>("sprintRechargeTimer");

		private static readonly FieldRef<PlayerController, PlayerAvatar> PlayerAvatarScript = AccessTools.FieldRefAccess<PlayerController, PlayerAvatar>("playerAvatarScript");

		private static readonly FieldRef<PlayerAvatar, bool> IsLocalAvatar = AccessTools.FieldRefAccess<PlayerAvatar, bool>("isLocal");

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Shop Infinite Stamina v1.1.2 loaded");
		}

		private void Update()
		{
			if (!SemiFunc.RunIsShop())
			{
				return;
			}
			PlayerController instance = PlayerController.instance;
			if (!((Object)(object)instance == (Object)null))
			{
				PlayerAvatar val = null;
				try
				{
					val = PlayerAvatarScript.Invoke(instance);
				}
				catch
				{
				}
				if (!((Object)(object)val != (Object)null) || IsLocalAvatar.Invoke(val))
				{
					float num = Mathf.Max(0f, EnergyStart.Invoke(instance));
					EnergyCurrent.Invoke(instance) = num;
					SprintDrainTimer.Invoke(instance) = 0f;
					SprintRechargeTimer.Invoke(instance) = 0f;
				}
			}
		}
	}
}