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Decompiled source of StaggeredEnemies BETA v0.1.0
StaggeredEnemies.dll
Decompiled 18 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("RophaeaAho")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1")] [assembly: AssemblyProduct("StaggeredEnemies")] [assembly: AssemblyTitle("StaggeredEnemies")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StaggeredEnemies { [HarmonyPatch(typeof(EnemyParent))] public class HarmonyPatch_ModifyEnemyRespawnTime { [HarmonyWrapSafe] [HarmonyPrefix] [HarmonyPatch("Awake")] private static void EnemyParent_Awake(ref float ___DespawnedTimeMin, ref float ___DespawnedTimeMax) { float num = (float)StaggeredEnemies.Instance.addedTimeWindow.Value * 0.5f; ___DespawnedTimeMin -= num; ___DespawnedTimeMax += num; } [HarmonyWrapSafe] [HarmonyPostfix] [HarmonyPatch("Despawn")] private static void EnemyParent_Despawn(Enemy ___Enemy, ref float ___DespawnedTimer, float ___spawnedTimerPauseTimer) { if ((!GameManager.Multiplayer() || PhotonNetwork.IsMasterClient) && ___Enemy.HasHealth && ___Enemy.Health.healthCurrent <= 0) { ___DespawnedTimer += Mathf.Max(___spawnedTimerPauseTimer * StaggeredEnemies.Instance.remainingLifetimeWeight.Value * EnemyDirector.instance.despawnedDecreaseMultiplier * EnemyDirector.instance.despawnedTimeMultiplier, 0f); } } } [BepInPlugin("RophaeaAho.StaggeredEnemies", "StaggeredEnemies", "0.1")] public class StaggeredEnemies : BaseUnityPlugin { internal ConfigEntry<int> addedTimeWindow; internal ConfigEntry<float> remainingLifetimeWeight; internal static StaggeredEnemies Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; addedTimeWindow = ((BaseUnityPlugin)this).Config.Bind<int>("General", "AddedTimeWindow", 60, "Total amount of time to stretch the respawn window by"); remainingLifetimeWeight = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LifetimeWeight", 0.67f, "Weight to give remaining enemy lifetime when adding to the respawn timer"); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } }