Decompiled source of StaggeredEnemies BETA v0.1.0

StaggeredEnemies.dll

Decompiled 18 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("RophaeaAho")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1")]
[assembly: AssemblyProduct("StaggeredEnemies")]
[assembly: AssemblyTitle("StaggeredEnemies")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StaggeredEnemies
{
	[HarmonyPatch(typeof(EnemyParent))]
	public class HarmonyPatch_ModifyEnemyRespawnTime
	{
		[HarmonyWrapSafe]
		[HarmonyPrefix]
		[HarmonyPatch("Awake")]
		private static void EnemyParent_Awake(ref float ___DespawnedTimeMin, ref float ___DespawnedTimeMax)
		{
			float num = (float)StaggeredEnemies.Instance.addedTimeWindow.Value * 0.5f;
			___DespawnedTimeMin -= num;
			___DespawnedTimeMax += num;
		}

		[HarmonyWrapSafe]
		[HarmonyPostfix]
		[HarmonyPatch("Despawn")]
		private static void EnemyParent_Despawn(Enemy ___Enemy, ref float ___DespawnedTimer, float ___spawnedTimerPauseTimer)
		{
			if ((!GameManager.Multiplayer() || PhotonNetwork.IsMasterClient) && ___Enemy.HasHealth && ___Enemy.Health.healthCurrent <= 0)
			{
				___DespawnedTimer += Mathf.Max(___spawnedTimerPauseTimer * StaggeredEnemies.Instance.remainingLifetimeWeight.Value * EnemyDirector.instance.despawnedDecreaseMultiplier * EnemyDirector.instance.despawnedTimeMultiplier, 0f);
			}
		}
	}
	[BepInPlugin("RophaeaAho.StaggeredEnemies", "StaggeredEnemies", "0.1")]
	public class StaggeredEnemies : BaseUnityPlugin
	{
		internal ConfigEntry<int> addedTimeWindow;

		internal ConfigEntry<float> remainingLifetimeWeight;

		internal static StaggeredEnemies Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			addedTimeWindow = ((BaseUnityPlugin)this).Config.Bind<int>("General", "AddedTimeWindow", 60, "Total amount of time to stretch the respawn window by");
			remainingLifetimeWeight = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LifetimeWeight", 0.67f, "Weight to give remaining enemy lifetime when adding to the respawn timer");
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}