Decompiled source of GyaruHitSFX v1.0.0

GyaruHitSFX.dll

Decompiled 11 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("SaigoNoTanuki")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GyaruHitSFX")]
[assembly: AssemblyTitle("GyaruHitSFX")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GyaruHitSFX
{
	[BepInPlugin("SaigoNoTanuki.GyaruHitSFX", "GyaruHitSFX", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class GyaruHitSFX : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerHealth), "Hurt")]
		public static class SFXPatcher
		{
			[HarmonyPrefix]
			public static void Prefix(PlayerHealth __instance, int damage)
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				if (!((Object)(object)gyaruFX == (Object)null))
				{
					AudioSource.PlayClipAtPoint(gyaruFX, ((Component)__instance).transform.position);
				}
			}
		}

		internal static AudioClip? gyaruFX;

		private void Awake()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			string text = Path.Combine(directoryName, "gyarufxbundle");
			BundleLoader.LoadBundle(text, (Action<AssetBundle>)OnBundleLoaded, false);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"[GyaruHitSFX] Plugin loaded and initialized.");
			Harmony val = new Harmony("SaigoNoTanuki.GyaruHitSFX");
			val.PatchAll();
		}

		private void OnBundleLoaded(AssetBundle bundle)
		{
			gyaruFX = bundle.LoadAsset<AudioClip>("gyaru");
			if ((Object)(object)gyaruFX == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"[GyaruHitSFX] Failed to load AudioClip from bundle.");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[GyaruHitSFX] AudioClip loaded successfully.");
			}
			Debug.Log((object)"Bundle Loaded");
		}
	}
}