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LateJoin
Allows players to join lobbies that are already in-progress.
CHANGELOG
Changelog
1.1.0
- Added advanced sync features: Module connection synchronization, interactive objects state sync (upgrade stand, secure door, extraction points), item battery state sync, and enemy vision/screen targeting re-sync.
- Added takeover logic for items held by players who disconnect mid-game.
- Cleaned up redundant configuration switches, keeping only the top-level Enabled toggle.
- Separated source files into a clean project structure for easier maintenance.
1.0.1
- Workflow and dependency packaging updates.
1.0.0
- Initial release.
- Allows players to join lobbies that are already in-progress.