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MimicReplay
Player-shaped mimics replay movement and voices, then chase and attack.
| Last updated | a day ago |
| Total downloads | 1116 |
| Total rating | 1 |
| Categories | AI Generated |
| Dependency string | ShchetnikovMods-MimicReplay-0.12.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MimicReplay
MimicReplay creates player-shaped impostors that replay recorded movement, appearance, held-object visuals, and short voice fragments before switching to chase and attack behaviour.
During a chase, mimics mirror the target player's crouch or crawl posture and reduce their physical capsule so they can pursue players hiding beneath low furniture when the level navigation permits it.
Controls
F7— spawn a mimic after enough history has been recordedF8— remove all local mimicsF9— toggle noclip flight (WASD,Space,Ctrl/C,Shiftto boost)F10— toggle spectator protectionF6— toggle debug trailsF5— add the configured amount of run currency (host/singleplayer only)
All keys and gameplay values can be changed in BepInEx/config/com.schetnikov.repo.mimicreplay.cfg.
Multiplayer
Mimics are synchronized mod-to-mod using Photon events. Every player who needs to see and hear them must install the same MimicReplay version. Unmodded clients do not contain the code or prefab needed to display them. Existing mimics are not guaranteed to appear for players who join late.
Only the creating client is authoritative for mimic attacks. Public multiplayer support is experimental.
Voice privacy
The mod samples voice audio already received by the local R.E.P.O. client and keeps short phrases in memory for mimic playback. It does not intentionally write recorded voice phrases to disk or upload them to an external service. All captured phrases are discarded when the process ends.
Tell players that voice replay is enabled before using the mod in multiplayer.
Current limitations
- Navigation, doors, thresholds, and animation matching remain experimental.
- Mimics may desynchronize between clients.
- Player appearance cloning depends on the current R.E.P.O. hierarchy and may break after game updates.
- Noclip, spectator mode, and currency controls are intended for testing or private sessions.
Installation
Install with a Thunderstore-compatible mod manager, or place MimicReplay.dll in BepInEx/plugins/MimicReplay/.