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Decompiled source of ScalingTumbleLaunch v1.0.1
RepoTumbleDLL2.dll
Decompiled 2 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyVersion("0.0.0.0")] namespace ScalingTumbleLaunch { [BepInPlugin("sirinfinity.ScalingTumbleLaunch", "Scaling Tumble Launch", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class ScalingTumbleLaunchBase : BaseUnityPlugin { public enum ScalingMethod { BetterTumble, Linear, SquareRoot, CubeRoot, Logarithmic, Quadratic, Cubic } private const string ModGUID = "sirinfinity.ScalingTumbleLaunch"; private const string ModName = "Scaling Tumble Launch"; private const string ModVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("sirinfinity.ScalingTumbleLaunch"); internal static ManualLogSource mls; public static ConfigEntry<bool> NoSelfDamage; public static ConfigEntry<float> DamageScale; public static ConfigEntry<ScalingMethod> DamageScalingMethod; private void Awake() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown mls = ((BaseUnityPlugin)this).Logger; mls.LogInfo((object)"Scaling Tumble Launch is active"); NoSelfDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Disable self-damage", true, "Prevents tumble launch from damaging yourself."); DamageScale = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Damage scale", 1.2f, new ConfigDescription("Adjusts the damage scaling factor.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 100f), Array.Empty<object>())); DamageScalingMethod = ((BaseUnityPlugin)this).Config.Bind<ScalingMethod>("Gameplay", "Damage scaling method", ScalingMethod.Linear, "Controls how Tumble Launch upgrades scale damage. BetterTumble ignores upgrade count and uses Damage scale as a flat multiplier."); harmony.PatchAll(); } private void OnDestroy() { harmony.UnpatchSelf(); } public static float GetDamageMultiplier(int launchUpgradeCount) { int num = Mathf.Max(launchUpgradeCount, 0); float value = DamageScale.Value; return DamageScalingMethod.Value switch { ScalingMethod.BetterTumble => value, ScalingMethod.Linear => value * (float)Mathf.Max(num, 1), ScalingMethod.SquareRoot => value * Mathf.Sqrt((float)Mathf.Max(num, 1)), ScalingMethod.CubeRoot => value * Mathf.Pow((float)Mathf.Max(num, 1), 1f / 3f), ScalingMethod.Logarithmic => value * Mathf.Log((float)(Mathf.Max(num, 1) + 1), 2f), ScalingMethod.Quadratic => value * (float)Mathf.Max(num * num, 1), ScalingMethod.Cubic => value * (float)Mathf.Max(num * num * num, 1), _ => value * (float)Mathf.Max(num, 1), }; } } } namespace ScalingTumbleLaunch.Patches { [HarmonyPatch(typeof(HurtCollider))] internal class HurtColliderPatch { public class ModifiedDamage : MonoBehaviour { public int baseDamage; } [HarmonyPatch("EnemyHurt")] [HarmonyPrefix] private static void EnemyHurtPrefix(HurtCollider __instance, out int __state) { __state = __instance.enemyDamage; PlayerTumble componentInParent = ((Component)__instance).GetComponentInParent<PlayerTumble>(); if (!((Object)(object)componentInParent == (Object)null) && __instance.enemyDamage > 0) { ModifiedDamage modifiedDamage = default(ModifiedDamage); if (!((Component)__instance).TryGetComponent<ModifiedDamage>(ref modifiedDamage)) { modifiedDamage = ((Component)__instance).gameObject.AddComponent<ModifiedDamage>(); modifiedDamage.baseDamage = __instance.enemyDamage; } int launchUpgradeCount = GetLaunchUpgradeCount(componentInParent); float damageMultiplier = ScalingTumbleLaunchBase.GetDamageMultiplier(launchUpgradeCount); ScalingTumbleLaunchBase.mls.LogInfo((object)($"Mode: {ScalingTumbleLaunchBase.DamageScalingMethod.Value}, " + $"Launch upgrades: {launchUpgradeCount}, " + $"Scale: {ScalingTumbleLaunchBase.DamageScale.Value}, " + $"Final multiplier: {damageMultiplier}")); __instance.enemyDamage = Mathf.RoundToInt((float)modifiedDamage.baseDamage * damageMultiplier); } } [HarmonyPatch("EnemyHurt")] [HarmonyPostfix] private static void EnemyHurtPostfix(HurtCollider __instance, int __state) { __instance.enemyDamage = __state; } private static int GetLaunchUpgradeCount(PlayerTumble playerTumble) { PlayerAvatar playerAvatar = playerTumble.playerAvatar; if ((Object)(object)playerAvatar == (Object)null || (Object)(object)StatsManager.instance == (Object)null) { return 0; } string text = SemiFunc.PlayerGetSteamID(playerAvatar); if (string.IsNullOrEmpty(text)) { return 0; } Dictionary<string, int> dictionary = StatsManager.instance.FetchPlayerUpgrades(text); if (dictionary == null) { return 0; } if (dictionary.TryGetValue("playerUpgradeLaunch", out var value)) { return value; } if (dictionary.TryGetValue("Launch", out value)) { return value; } return 0; } } [HarmonyPatch(typeof(PlayerTumble))] internal class PlayerTumblePatch { [HarmonyPatch("HitEnemy")] [HarmonyPrefix] private static bool HitEnemyPrefix() { return !ScalingTumbleLaunchBase.NoSelfDamage.Value; } } }